Index
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D
 data, OpenLayers. Feature
 dataLayers, OpenLayers. Control. LayerSwitcher
 dataLayersDiv, OpenLayers. Control. LayerSwitcher
 dataLbl, OpenLayers. Control. LayerSwitcher
 dblclick
 deactivate
 debug, OpenLayers. Console
 DEFAULT_PARAMS
 defaultClick
 defaultControl, OpenLayers. Control. Panel
 defaultDblClick
 defaultIcon, OpenLayers. Marker
 defaultKeyPress, OpenLayers. Control. KeyboardDefaults
 defaultMouseDown
 defaultMouseMove
 defaultMouseOut
 defaultMouseUp
 defaultWheelDown, OpenLayers. Control. MouseDefaults
 defaultWheelUp, OpenLayers. Control. MouseDefaults
 deleteCodes, OpenLayers. Control. ModifyFeature
 destroy
 destroyAllFeatures, OpenLayers. Tile.WFS
 destroyFeature
 destroyFeatures, OpenLayers. Layer. Vector
 destroyMarker
 destroyPopup
 determineQuadrant, OpenLayers. Bounds
 dir, OpenLayers. Console
 direction, OpenLayers. Control. MouseToolbar
 dirxml, OpenLayers. Console
 dispatch, OpenLayers. Ajax. Responders
 dispatchException, OpenLayers. Ajax. Request
 display
 displayClass, OpenLayers. Control
 displayError, OpenLayers. Layer. Vector
 displayInLayerSwitcher, OpenLayers. Layer
 displayOutsideMaxExtent, OpenLayers. Layer
 distanceTo, OpenLayers. Geometry. Point
 distVincenty, Util
 div
 divClick, OpenLayers. Control. PanZoomBar
 divEvents, OpenLayers. Control. PanZoomBar
 doneDragging, OpenLayers. Control. DragFeature
 DOTS_PER_INCH, Util
 doubleClick, OpenLayers. PanZoom
 down, OpenLayers. Handler.Drag
 downFeature
 Drag, OpenLayers. Handler. Drag. OpenLayers. Handler
 dragCallbacks, OpenLayers. Control. DragFeature
 dragComplete, OpenLayers. Control. ModifyFeature
 dragControl, OpenLayers. Control. ModifyFeature
 DragFeature, OpenLayers. Control. DragFeature. OpenLayers. Control
 dragging, OpenLayers. Handler.Drag
 dragHandler
 dragPan, OpenLayers. Control. Navigation
 dragStart, OpenLayers. Control. ModifyFeature
 dragVertex, OpenLayers. Control. ModifyFeature
 draw
 drawCircle
 drawCurve
 drawFeature
 DrawFeature, OpenLayers. Control. DrawFeature. OpenLayers. Control
 drawGeometry
 drawGeometryNode, OpenLayers. Renderer. Elements
 drawing, OpenLayers. Handler. Point
 DrawLine, OpenLayers. Renderer.VML
 drawLinearRing
 drawLineString
 drawMarker
 drawn
 drawPoint
 drawPolygon
 drawRectangle
 drawSurface
{Object}
{Array(OpenLayers.Layer)}
{DOMElement}
{DOMElement}
dblclick: function(evt)
Capture double-clicks.
dblclick: function(evt)
Handle double-clicks.
dblclick: function(evt)
Handle double clicks.
dblclick: function(evt)
Handle double-clicks.
deactivate: function ()
Deactivates a control and it’s associated handler if any.
deactivate: function()
Deactivate the control and all handlers.
deactivate: function()
Deactivate the controls.
deactivate: function()
deactivate: function()
deactivate: function()
Turn off the handler.
deactivate: function ()
deactivate: function()
Deactivate the handler.
deactivate: function()
deactivate: function (evt)
deactivate: function()
turn off the handler
deactivate: function()
Turn off the handler.
debug: function()
Writes a message to the console, including a hyperlink to the line where it was called.
{Object} parameters set by default.
{Object} Hashtable of default parameter key/value pairs
{Object} Hashtable of default key/value parameters
{Object} Hashtable of default parameter key/value pairs
defaultClick: function (evt)
defaultClick: function (evt)
OpenLayers.Control The control which is activated when the control is activated (turned on), which also happens at instantiation.
defaultDblClick: function (evt)
defaultDblClick: function (evt)
defaultDblClick: function (evt)
OpenLayers.Marker.defaultIcon = function()
Creates a default OpenLayers.Icon.
defaultKeyPress: function (code)
defaultMouseDown: function (evt)
defaultMouseDown: function (evt)
defaultMouseMove: function (evt)
defaultMouseMove: function (evt)
defaultMouseOut: function (evt)
defaultMouseOut: function (evt)
defaultMouseUp: function (evt)
defaultMouseUp: function (evt)
defaultWheelDown: function(evt)
User spun scroll wheel down
defaultWheelUp: function(evt)
User spun scroll wheel up
{Array(Integer)} Keycodes for deleting verticies.
destroy: function ()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function()
Destroy control.
destroy: function()
Take care of things that are not handled in superclass
destroy: function()
destroy: function()
destroy: function()
Take care of things that are not handled in superclass.
destroy: function()
destroy: function()
destroy: function()
destroy: function()
Deconstruct the control
destroy: function()
destroy: function()
destroy: function()
destroy: function ()
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
Remove ciruclar ref to layer
destroy: function()
Destroy this geometry.
destroy: function ()
Destroy this geometry.
destroy: function ()
Deconstruct the handler.
destroy: function()
destroy: function()
destroy: function()
Nullify references and remove event listeners to prevent circular references and memory leaks
destroy: function(setNewBaseLayer)
Destroy is a destructor: this is to alleviate cyclic references which the Javascript garbage cleaner can not take care of on its own.
destroy: function()
Deconstruct this layer.
destroy: function()
destroy: function()
Deconstruct the layer and clear the grid.
destroy: function()
destroy: function()
Destroy this layer
destroy: function()
destroy: function()
destroy: function()
Destroy this layer
destroy: function()
destroy: function()
Destroy this layer
destroy:function()
Destroy this map
destroy: function()
Destroy the marker.
destroy: function()
destroy: function()
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
destroy: function()
destroy: function()
destroy: function()
Deconstruct the renderer.
destroy:function()
Nullify references to prevent circular references and memory leaks.
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
nullify references to prevent circular references and memory leaks
destroyAllFeatures: function()
Iterate through and call destroy() on each feature, removing it from the local array
destroyFeature: function()
Destroy temporary geometries
destroyFeature: function()
Destroy the temporary geometries
destroyFeature: function()
Destroy temporary geometries
destroyFeatures: function ()
Destroy all features on the layer and empty the selected features array.
destroyMarker: function()
Destroys marker.
destroyMarker: function()
destroyPopup: function()
Destroys the popup created via createPopup.
destroyPopup: function()
determineQuadrant: function(lonlat)
dir: function()
Prints an interactive listing of all properties of the object.
{String} ‘vertical’ or ‘horizontal’
dirxml: function()
Prints the XML source tree of an HTML or XML element.
dispatch: function(callback,
request,
transport,
json)
dispatchException: function(exception)
display: function(display)
Hide or show the icon
display: function(display)
Hide or show the Layer
display: function(display)
Set the display on the pane
display: function(display)
Hide or show the icon
display: function(display)
Hide or show the icon
{string} This property is used for CSS related to the drawing of the Control.
displayError: function()
Let the user know their browser isn’t supported.
{Boolean} Display the layer’s name in the layer switcher.
{Boolean} Request map tiles that are completely outside of the max extent for this layer.
distanceTo: function(point)
OpenLayers.Util.distVincenty=function(p1,
p2)
{DOMElement}
{DOMElement}
{DOMElement} The element that contains the map
{DOMElement}
{DOMElement} the div that contains this popup.
divClick: function (evt)
Picks up on clicks directly on the zoombar div and sets the zoom level appropriately.
{OpenLayers.Events}
doneDragging: function(pixel)
Called when the drag handler is done dragging.
{Integer} 72 (A sensible default)
doubleClick: function (evt)
down: function(evt)
This method is called during the handling of the mouse down event.
downFeature: function(pixel)
Called when the drag handler detects a mouse-down.
Start drawing a new feature
Returns OpenLayers.Handler.Drag
{Object} The functions that are sent to the drag handler for callback.
dragComplete: function(vertex)
Called by the drag feature control when the feature dragging is complete.
{OpenLayers.Control.DragFeature}
Create a new control to drag features.
{Boolean}
{OpenLayers.Handler.Drag}
{OpenLayers.Handler.Drag}
{OpenLayers.Control.DragPan}
dragStart: function(feature,
pixel)
Called by the drag feature control with before a feature is dragged.
dragVertex: function(vertex)
Called by the drag feature control with each drag move of a vertex.
draw: function (px)
The draw method is called when the control is ready to be displayed on the page.
draw: function()
Initialize control.
draw: function()
Creates a Drag handler, using OpenLayers.Control.PanMap.panMap and OpenLayers.Control.PanMap.panMapDone as callbacks.
draw: function()
calls the default draw, and then activates mouse defaults.
draw: function()
Create handler.
draw: function()
{DOMElement} A reference to the DIV DOMElement containing the switcher tabs.
draw: function()
draw: function()
{DOMElement}
draw: function()
draw: function()
draw: function()
calls the default draw, and then activates mouse defaults.
draw: function()
Render the control in the browser.
draw: function()
{DOMElement}
draw: function(px)
draw: function()
{DOMElement}
draw: function()
{DOMElemen}
draw: function()
draw: function(px)
Move the div to the given pixel.
draw: function(px)
Calls draw on the icon, and returns that output.
draw: function(px,
sz)
draw: function(px)
draw: function(px)
Constructs the elements that make up the popup.
draw: function(px)
draw: function(px)
draw: function()
Clear whatever is currently in the tile, then return whether or not it should actually be re-drawn.
draw:function()
Check that a tile should be drawn, and draw it.
draw:function()
Check that a tile should be drawn, and load features for it.
drawCircle: function(node,
geometry)
Virtual function for drawing Circle Geometry.
drawCircle: function(node,
geometry,
radius)
This method is only called by the renderer itself.
drawCircle: function(node,
geometry,
radius)
Render a circle.
drawCurve: function(node,
geometry)
Virtual function for drawing Curve Geometry.
drawCurve: function(node,
geometry)
This method is only called by the renderer itself.
drawCurve: function(node,
geometry)
drawFeature: function(geometry)
drawFeature: function()
Render geometries on the temporary layer.
drawFeature: function()
Render features on the temporary layer.
drawFeature: function()
Render geometries on the temporary layer.
drawFeature: function(feature,
style)
Draw (or redraw) a feature on the layer.
drawFeature: function(feature,
style)
Draw the feature.
drawGeometry: function(geometry,
style,
featureId)
Draw a geometry.
drawGeometry: function(geometry,
style,
featureId)
Draw the geometry, creating new nodes, setting paths, setting style, setting featureId on the node.
drawGeometryNode: function(node,
geometry,
style)
Given a node, draw a geometry on the specified layer.
{Boolean} A point is being drawn
Render a line.
drawLinearRing: function(node,
geometry)
Virtual function for drawing LinearRing Geometry.
drawLinearRing: function(node,
geometry)
Render a linearring
drawLineString: function(node,
geometry)
Virtual function for drawing LineString Geometry.
drawLineString: function(node,
geometry)
This method is only called by the renderer itself.
drawLineString: function(node,
geometry)
Render a linestring.
drawMarker: function(marker)
Calculate the pixel location for the marker, create it, and add it to the layer’s div
drawMarker: function(marker)
Calculate the pixel location for the marker, create it, and add it to the layer’s div
{Boolean} internal state of drawing.
{Boolean} Whether the Vector Layer features have been drawn yet.
{Boolean} false
drawPoint: function(node,
geometry)
Virtual function for drawing Point Geometry.
drawPoint: function(node,
geometry)
This method is only called by the renderer itself.
drawPoint: function(node,
geometry)
Render a point
drawPolygon: function(node,
geometry)
Virtual function for drawing Polygon Geometry.
drawPolygon: function(node,
geometry)
This method is only called by the renderer itself.
drawPolygon: function(node,
geometry)
Render a polygon
drawRectangle: function(node,
geometry)
Virtual function for drawing Rectangle Geometry.
drawRectangle: function(node,
geometry)
This method is only called by the renderer itself.
drawRectangle: function(node,
geometry)
Render a rectangle
drawSurface: function(node,
geometry)
Virtual function for drawing Surface Geometry.
drawSurface: function(node,
geometry)
This method is only called by the renderer itself.
drawSurface: function(node,
geometry)