OpenLayers JavaScript Mapping Library | Property Index
{OpenLayers.Pixel} The last pixel location of the drag. {OpenLayers.Pixel} Location of the last mouse down {OpenLayers.Pixel} {Integer} The ever-incrementing count variable. {OpenLayers.Pixel} {OpenLayers.LonLat} {Float} The y-axis coordinate in map units {OpenLayers.Layer.Vector} {OpenLayers.Layer.Vector} {OpenLayers.Layer.Vector} {OpenLayers.Layer.Vector} {OpenLayers.Layer} {OpenLayers.Layer.Vector} The temporary drawing layer {OpenLayers.Layer.Vector} The temporary drawing layer {OpenLayers.Layer} layer the tile is attached to {HTMLDivElement} The element that contains the layers. {OpenLayers.LonLat} The lonlat at which the later container was re-initialized (on-zoom) {Int} {String} Name of data layer. {Array(OpenLayers.Layer)} Ordered list of layers in the overview map. {Array(OpenLayers.Layer)} Ordered list of layers in the map {DOMElement} {Array(Object)} Basically a copy of the “state” of the map’s layers the last time the control was drawn. {Number} {Integer} For “pretty” printing, this is incremented/decremented during serialization. {OpenLayers.Feature.Vector} {Object} Hashtable of Array(Function): events listener functions {Boolean} Flag for whether the GML data has been loaded yet. {Float} {String} store url of text file {Float} The x-axis coodinate in map units {OpenLayers.LonLat} {OpenLayers.LonLat} location of object {OpenLayers.LonLat} the position of this popup on the map LevelZeroTileSizeDegrees {OpenLayers.Map} this gets set in the addControl() function in OpenLayers.Map {OpenLayers.Map} {OpenLayers.Map} This variable is set when the layer is added to the map, via the accessor function setMap(). {OpenLayers.Map} the map this marker is attached to {OpenLayers.Map} this gets set in Map.js when the popup is added to the map {OpenLayers.Map} Reference to the map -- this is set in Vector’s setMap() {Object} This is the object which will be used to load the 3rd party library in the case of the google layer, this will be of type GMap, in the case of the ve layer, this will be of type VEMap {Object} An object containing any non-default properties to be sent to the overview map’s map constructor. {OpenLayers.Marker} Array({OpenLayers.Marker}) internal marker list {OpenLayers.Bounds} The center of these bounds will not stray outside of the viewport extent during panning. {OpenLayers.Bounds} The maximum extent for the map. {DOMElement} {Integer} Firefox has a limitation where values larger or smaller than about 15000 in an SVG document lock the browser up. {Float} The ratio of the overview map resolution to the main map resolution at which to zoom farther in on the overview map. {Float} Default max is 360 deg / 256 px, which corresponds to zoom level 0 on gmaps. {Float} Default max is 360 deg / 256 px, which corresponds to zoom level 0 on gmaps. {Float} {Float} {OpenLayers.Bounds} {OpenLayers.Bounds} {DOMElement} {Float} The ratio of the overview map resolution to the main map resolution at which to zoom farther out on the overview map. {Float} {Float} {Float} {Float} {Boolean} The mouse is down {OpenLayers.Pixel} mousePosition is necessary because evt.clientX/Y is buggy in Moz on wheel events, so we cache and use the value from the last mousemove. {Boolean} Allow selection of multiple geometries {String} {String} For “pretty” printing, the newline string will be used at the end of each name/value pair or array item. {Integer} {Integer} How many tiles are still loading? {Integer} {Integer} Number of zoom levels for the map. {Object} the code object issuing application events {Object} A hashtable cache of the event observers. {OpenLayers.Pixel} distance in pixels to offset the image when being rendered {Function} {Function} Define this function if you want to know when a feature is done dragging. {Function} Define this function if you want to know about each move of a feature. {String} The color tiles with load errors will turn. {Function} Optional function to be called when a feature has been modified. {Function} Optional function to be called when a feature is finished being modified. {Function} Optional function to be called when a feature is selected to be modified. {Function} Optional function to be called when a feature is selected. {Function} Define this function if you want to know when a drag starts. {Function} Optional function to be called when a feature is unselected. {float} the opacity of this popup (between 0.0 and 1.0) {Object} An optional object whose properties will be set on the layer. {OpenLayers.Geometry.Point} Location of the first mouse down {OpenLayers.Map} A reference to the overvew map itself. |