Function Index
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D
 dblclick
 deactivate
 debug, OpenLayers. Console
 defaultClick
 defaultDblClick
 defaultIcon, OpenLayers. Marker
 defaultKeyPress, OpenLayers. Control. KeyboardDefaults
 defaultMouseDown
 defaultMouseMove
 defaultMouseOut
 defaultMouseUp
 defaultWheelDown, OpenLayers. Control. MouseDefaults
 defaultWheelUp, OpenLayers. Control. MouseDefaults
 destroy
 destroyAllFeatures, OpenLayers. Tile.WFS
 destroyFeature
 destroyFeatures, OpenLayers. Layer. Vector
 destroyMarker
 destroyPopup
 determineQuadrant, OpenLayers. Bounds
 dir, OpenLayers. Console
 dirxml, OpenLayers. Console
 dispatch, OpenLayers. Ajax. Responders
 dispatchException, OpenLayers. Ajax. Request
 display
 displayError, OpenLayers. Layer. Vector
 distanceTo, OpenLayers. Geometry. Point
 distVincenty, Util
 divClick, OpenLayers. Control. PanZoomBar
 doneDragging, OpenLayers. Control. DragFeature
 doubleClick, OpenLayers. PanZoom
 down, OpenLayers. Handler.Drag
 downFeature
 dragComplete, OpenLayers. Control. ModifyFeature
 dragStart, OpenLayers. Control. ModifyFeature
 dragVertex, OpenLayers. Control. ModifyFeature
 draw
 drawCircle
 drawCurve
 drawFeature
 drawGeometry
 drawGeometryNode, OpenLayers. Renderer. Elements
 DrawLine, OpenLayers. Renderer.VML
 drawLinearRing
 drawLineString
 drawMarker
 drawPoint
 drawPolygon
 drawRectangle
 drawSurface
dblclick: function(evt)
Capture double-clicks.
dblclick: function(evt)
Handle double-clicks.
dblclick: function(evt)
Handle double clicks.
dblclick: function(evt)
Handle double-clicks.
deactivate: function ()
Deactivates a control and it’s associated handler if any.
deactivate: function()
Deactivate the control and all handlers.
deactivate: function()
Deactivate the controls.
deactivate: function()
deactivate: function()
deactivate: function()
Turn off the handler.
deactivate: function ()
deactivate: function()
Deactivate the handler.
deactivate: function()
deactivate: function (evt)
deactivate: function()
turn off the handler
deactivate: function()
Turn off the handler.
debug: function()
Writes a message to the console, including a hyperlink to the line where it was called.
defaultClick: function (evt)
defaultClick: function (evt)
defaultDblClick: function (evt)
defaultDblClick: function (evt)
defaultDblClick: function (evt)
OpenLayers.Marker.defaultIcon = function()
Creates a default OpenLayers.Icon.
defaultKeyPress: function (code)
defaultMouseDown: function (evt)
defaultMouseDown: function (evt)
defaultMouseMove: function (evt)
defaultMouseMove: function (evt)
defaultMouseOut: function (evt)
defaultMouseOut: function (evt)
defaultMouseUp: function (evt)
defaultMouseUp: function (evt)
defaultWheelDown: function(evt)
User spun scroll wheel down
defaultWheelUp: function(evt)
User spun scroll wheel up
destroy: function ()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function()
Destroy control.
destroy: function()
Take care of things that are not handled in superclass
destroy: function()
destroy: function()
destroy: function()
Take care of things that are not handled in superclass.
destroy: function()
destroy: function()
destroy: function()
destroy: function()
Deconstruct the control
destroy: function()
destroy: function()
destroy: function()
destroy: function ()
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
Remove ciruclar ref to layer
destroy: function()
Destroy this geometry.
destroy: function ()
Destroy this geometry.
destroy: function ()
Deconstruct the handler.
destroy: function()
destroy: function()
destroy: function()
Nullify references and remove event listeners to prevent circular references and memory leaks
destroy: function(setNewBaseLayer)
Destroy is a destructor: this is to alleviate cyclic references which the Javascript garbage cleaner can not take care of on its own.
destroy: function()
Deconstruct this layer.
destroy: function()
destroy: function()
Deconstruct the layer and clear the grid.
destroy: function()
destroy: function()
Destroy this layer
destroy: function()
destroy: function()
destroy: function()
Destroy this layer
destroy: function()
destroy: function()
Destroy this layer
destroy:function()
Destroy this map
destroy: function()
Destroy the marker.
destroy: function()
destroy: function()
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
destroy: function()
destroy: function()
destroy: function()
Deconstruct the renderer.
destroy:function()
Nullify references to prevent circular references and memory leaks.
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
nullify references to prevent circular references and memory leaks
destroyAllFeatures: function()
Iterate through and call destroy() on each feature, removing it from the local array
destroyFeature: function()
Destroy temporary geometries
destroyFeature: function()
Destroy the temporary geometries
destroyFeature: function()
Destroy temporary geometries
destroyFeatures: function ()
Destroy all features on the layer and empty the selected features array.
destroyMarker: function()
Destroys marker.
destroyMarker: function()
destroyPopup: function()
Destroys the popup created via createPopup.
destroyPopup: function()
determineQuadrant: function(lonlat)
dir: function()
Prints an interactive listing of all properties of the object.
dirxml: function()
Prints the XML source tree of an HTML or XML element.
dispatch: function(callback,
request,
transport,
json)
dispatchException: function(exception)
display: function(display)
Hide or show the icon
display: function(display)
Hide or show the Layer
display: function(display)
Set the display on the pane
display: function(display)
Hide or show the icon
display: function(display)
Hide or show the icon
displayError: function()
Let the user know their browser isn’t supported.
distanceTo: function(point)
OpenLayers.Util.distVincenty=function(p1,
p2)
divClick: function (evt)
Picks up on clicks directly on the zoombar div and sets the zoom level appropriately.
doneDragging: function(pixel)
Called when the drag handler is done dragging.
doubleClick: function (evt)
down: function(evt)
This method is called during the handling of the mouse down event.
downFeature: function(pixel)
Called when the drag handler detects a mouse-down.
Start drawing a new feature
dragComplete: function(vertex)
Called by the drag feature control when the feature dragging is complete.
dragStart: function(feature,
pixel)
Called by the drag feature control with before a feature is dragged.
dragVertex: function(vertex)
Called by the drag feature control with each drag move of a vertex.
draw: function (px)
The draw method is called when the control is ready to be displayed on the page.
draw: function()
Initialize control.
draw: function()
Creates a Drag handler, using OpenLayers.Control.PanMap.panMap and OpenLayers.Control.PanMap.panMapDone as callbacks.
draw: function()
calls the default draw, and then activates mouse defaults.
draw: function()
Create handler.
draw: function()
{DOMElement} A reference to the DIV DOMElement containing the switcher tabs.
draw: function()
draw: function()
{DOMElement}
draw: function()
draw: function()
draw: function()
calls the default draw, and then activates mouse defaults.
draw: function()
Render the control in the browser.
draw: function()
{DOMElement}
draw: function(px)
draw: function()
{DOMElement}
draw: function()
{DOMElemen}
draw: function()
draw: function(px)
Move the div to the given pixel.
draw: function(px)
Calls draw on the icon, and returns that output.
draw: function(px,
sz)
draw: function(px)
draw: function(px)
Constructs the elements that make up the popup.
draw: function(px)
draw: function(px)
draw: function()
Clear whatever is currently in the tile, then return whether or not it should actually be re-drawn.
draw:function()
Check that a tile should be drawn, and draw it.
draw:function()
Check that a tile should be drawn, and load features for it.
drawCircle: function(node,
geometry)
Virtual function for drawing Circle Geometry.
drawCircle: function(node,
geometry,
radius)
This method is only called by the renderer itself.
drawCircle: function(node,
geometry,
radius)
Render a circle.
drawCurve: function(node,
geometry)
Virtual function for drawing Curve Geometry.
drawCurve: function(node,
geometry)
This method is only called by the renderer itself.
drawCurve: function(node,
geometry)
drawFeature: function(geometry)
drawFeature: function()
Render geometries on the temporary layer.
drawFeature: function()
Render features on the temporary layer.
drawFeature: function()
Render geometries on the temporary layer.
drawFeature: function(feature,
style)
Draw (or redraw) a feature on the layer.
drawFeature: function(feature,
style)
Draw the feature.
drawGeometry: function(geometry,
style,
featureId)
Draw a geometry.
drawGeometry: function(geometry,
style,
featureId)
Draw the geometry, creating new nodes, setting paths, setting style, setting featureId on the node.
drawGeometryNode: function(node,
geometry,
style)
Given a node, draw a geometry on the specified layer.
Render a line.
drawLinearRing: function(node,
geometry)
Virtual function for drawing LinearRing Geometry.
drawLinearRing: function(node,
geometry)
Render a linearring
drawLineString: function(node,
geometry)
Virtual function for drawing LineString Geometry.
drawLineString: function(node,
geometry)
This method is only called by the renderer itself.
drawLineString: function(node,
geometry)
Render a linestring.
drawMarker: function(marker)
Calculate the pixel location for the marker, create it, and add it to the layer’s div
drawMarker: function(marker)
Calculate the pixel location for the marker, create it, and add it to the layer’s div
drawPoint: function(node,
geometry)
Virtual function for drawing Point Geometry.
drawPoint: function(node,
geometry)
This method is only called by the renderer itself.
drawPoint: function(node,
geometry)
Render a point
drawPolygon: function(node,
geometry)
Virtual function for drawing Polygon Geometry.
drawPolygon: function(node,
geometry)
This method is only called by the renderer itself.
drawPolygon: function(node,
geometry)
Render a polygon
drawRectangle: function(node,
geometry)
Virtual function for drawing Rectangle Geometry.
drawRectangle: function(node,
geometry)
This method is only called by the renderer itself.
drawRectangle: function(node,
geometry)
Render a rectangle
drawSurface: function(node,
geometry)
Virtual function for drawing Surface Geometry.
drawSurface: function(node,
geometry)
This method is only called by the renderer itself.
drawSurface: function(node,
geometry)