Index
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L
 last, OpenLayers. Handler.Drag
 lastDown, OpenLayers. Handler. Point
 lastPixel, OpenLayers. Control. DragFeature
 lastSeqID, Util
 lastUp, OpenLayers. Handler. Point
 lastXy, OpenLayers. Control. MousePosition
 lat, OpenLayers. LonLat
 layer
 Layer, OpenLayers. Layer. OpenLayers
 layerContainerDiv, OpenLayers.Map
 layerContainerOrigin, OpenLayers.Map
 layerIndex, OpenLayers. Handler. Feature
 layerName, OpenLayers. Format.GML
 layers
 layersDiv, OpenLayers. Control. LayerSwitcher
 layerStates, OpenLayers. Control. LayerSwitcher
 LayerSwitcher, OpenLayers. Control. LayerSwitcher. OpenLayers. Control
 leaveMode, OpenLayers. Control. MouseToolbar
 left, OpenLayers. Bounds
 level, OpenLayers. Format.JSON
 limitSigDigs
 line, OpenLayers. Handler.Path
 linearring
 LinearRing, OpenLayers. Geometry. LinearRing. OpenLayers. Geometry
 linestring
 LineString, OpenLayers. Geometry. LineString. OpenLayers. Geometry
 listeners, OpenLayers. Events
 loadContents, OpenLayers. Control. LayerSwitcher
 loaded, OpenLayers. Layer.GML
 loadFeaturesForRegion, OpenLayers. Tile.WFS
 loadGML, OpenLayers. Layer.GML
 loadMapObject
 loadURL
 loadWarningMessage, OpenLayers. Layer. EventPane
 localResolution, OpenLayers. Renderer.SVG
 location
 log, OpenLayers. Console
 lon, OpenLayers. LonLat
 lonlat
 LonLat, OpenLayers. LonLat. OpenLayers
 lzd, OpenLayers. Layer. WorldWind
{OpenLayers.Pixel} The last pixel location of the drag.
{OpenLayers.Pixel} Location of the last mouse down
{OpenLayers.Pixel}
{Integer} The ever-incrementing count variable.
{OpenLayers.Pixel}
{OpenLayers.LonLat}
{Float} The y-axis coordinate in map units
{OpenLayers.Layer.Vector}
{OpenLayers.Layer.Vector}
{OpenLayers.Layer.Vector}
{OpenLayers.Layer.Vector}
{OpenLayers.Layer}
{OpenLayers.Layer.Vector} The temporary drawing layer
{OpenLayers.Layer.Vector} The temporary drawing layer
{OpenLayers.Layer} layer the tile is attached to
{HTMLDivElement} The element that contains the layers.
{OpenLayers.LonLat} The lonlat at which the later container was re-initialized (on-zoom)
{Int}
{String} Name of data layer.
{Array(OpenLayers.Layer)} Ordered list of layers in the overview map.
{Array(OpenLayers.Layer)} Ordered list of layers in the map
{DOMElement}
{Array(Object)} Basically a copy of the “state” of the map’s layers the last time the control was drawn.
leaveMode: function()
{Number}
{Integer} For “pretty” printing, this is incremented/decremented during serialization.
Deprecated.
Limit the number of significant digits on an integer.
{OpenLayers.Feature.Vector}
Given an OpenLayers linearring geometry, create a GML linearring.
Given an OpenLayers linearring geometry, create a KML linearring.
Linear rings are constructed with an array of points.
Return an array of coordinate arrays from a linestring.
Convert a coordinate array from GeoJSON into an OpenLayers.Geometry.
Given an OpenLayers linestring geometry, create a GML linestring.
Given a GML node representing a linestring geometry, create an OpenLayers linestring geometry.
Given an OpenLayers linestring geometry, create a KML linestring.
Given a KML node representing a linestring geometry, create an OpenLayers linestring geometry.
Create a new LineString geometry
{Object} Hashtable of Array(Function): events listener functions
loadContents: function()
Set up the labels and divs for the control
{Boolean} Flag for whether the GML data has been loaded yet.
loadFeaturesForRegion:function(success,
failure)
get the full request string from the ds and the tile params and call the AJAX loadURL().
loadGML: function()
loadMapObject:function()
Load the GMap and register appropriate event listeners.
loadMapObject:function()
loadMapObject:function()
loadMapObject:function()
OpenLayers.loadURL = function(uri,
params,
caller,
onComplete,
onFailure)
Background load a document.
loadWarningMessage:function()
If we can’t load the map lib, then display an error message to the user and tell them where to go for help.
{Float}
{String} store url of text file
log: function()
Log an object in the console.
{Float} The x-axis coodinate in map units
{OpenLayers.LonLat}
{OpenLayers.LonLat} location of object
{OpenLayers.LonLat} the position of this popup on the map
Create a new map location.
LevelZeroTileSizeDegrees