OSSIM - Open Source Software Image Map
Version 1.9.0 (20180803)
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#include <ossimConnectableContainer.h>
Public Types | |
typedef std::map< ossim_int64, ossimRefPtr< ossimConnectableObject > > | connectablObjectMapType |
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enum | ossimConnectableObjectDirectionType { CONNECTABLE_DIRECTION_NONE = 0, CONNECTABLE_DIRECTION_INPUT = 1, CONNECTABLE_DIRECTION_OUTPUT = 2 } |
typedef std::vector< ossimRefPtr< ossimConnectableObject > > | ConnectableObjectList |
Public Member Functions | |
ossimConnectableContainer (ossimConnectableObject *owner=0) | |
virtual ossimObject * | getObject () |
virtual const ossimObject * | getObject () const |
virtual ossimConnectableObject * | getConnectableObject (ossim_uint32 index) |
OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject::ConnectableObjectList findAllObjectsOfType(const RTTItypeid &typeInfo, bool recurse=true)) | |
OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject::ConnectableObjectList findAllObjectsOfType(const ossimString &className, bool recurse=true)) | |
OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findFirstObjectOfType(const RTTItypeid &typeInfo, bool recurse=true)) | |
OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findFirstObjectOfType(const ossimString &className, bool recurse=true)) | |
OSSIM_DEPRECATE_METHOD (ossimConnectableObject *findObject(const ossimId &id, bool recurse=true)) | |
OSSIM_DEPRECATE_METHOD (ossimConnectableObject *findObject(const ossimConnectableObject *obj, bool recurse=true)) | |
Please use the new ossimVisitor design pattern to visit objects in the container. More... | |
void | makeUniqueIds () |
ossim_uint32 | getNumberOfObjects (bool recurse=true) const |
virtual bool | addChild (ossimConnectableObject *attachableObject) |
virtual bool | removeChild (ossimConnectableObject *object) |
virtual bool | canConnectMyInputTo (ossim_int32 index, const ossimConnectableObject *obj) const |
required to be overriden by derived classes More... | |
virtual bool | canConnectMyOutputTo (ossim_int32 index, const ossimConnectableObject *obj) const |
default implementation is to allow anyone to connect to us. More... | |
virtual bool | loadState (const ossimKeywordlist &kwl, const char *prefix=0) |
virtual bool | saveState (ossimKeywordlist &kwl, const char *prefix=0) const |
virtual void | getChildren (std::vector< ossimConnectableObject *> &children, bool immediateChildrenOnlyFlag) |
void | deleteAllChildren () |
virtual void | accept (ossimVisitor &visitor) |
We will add a visitor interface for all connectable objects. More... | |
virtual bool | fillContainer (ossimConnectableContainer &container) |
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ossimConnectableObject (ossimObject *owner=0) | |
Base constructor of this object. More... | |
ossimConnectableObject (ossimObject *owner, ossim_int32 inputListSize, ossim_int32 outputListSize, bool inputListIsFixedFlag=true, bool outputListIsFixedFlag=true) | |
virtual | ~ossimConnectableObject () |
void | setId (const ossimId &id) |
All connectable objects will have id's. More... | |
const ossimId & | getId () const |
Will allow us to get this object's id. More... | |
const ossimObject * | getOwner () const |
Fetches the current owner, most likely a container but not limited to one. More... | |
virtual void | changeOwner (ossimObject *owner) |
Permits changing the object's owner. More... | |
virtual void | setDescription (const ossimString &description) |
virtual ossimString | getDescription () const |
virtual bool | isConnected (ossimConnectableObjectDirectionType direction=CONNECTABLE_DIRECTION_INPUT) const |
will check the direction specified to see if all slots are full. More... | |
OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findConnectableObject(const ossimId &id)) | |
OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findObjectOfType(RTTItypeid typeId, ossimConnectableObjectDirectionType directionType, bool recurse=true)) | |
OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findObjectOfType(const ossimString &obj, ossimConnectableObjectDirectionType directionType, bool recurse=true)) | |
OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findInputObjectOfType(const ossimString &className)) | |
virtual ossim_int32 | findInputIndex (const ossimConnectableObject *object) |
Return a valid index of the input list if the passed in object is found else return -1. More... | |
virtual ossim_int32 | findInputIndex (const ossimId &id) |
Return a valid index of the input list if the passed id is found else return -1. More... | |
virtual ossim_int32 | findOutputIndex (const ossimConnectableObject *object) |
Return a valid index of the output list if the passed in object is found else return -1. More... | |
virtual ossim_int32 | findOutputIndex (const ossimId &id) |
Return a valid index of the output list if the passed in object is found else return -1. More... | |
virtual ossim_int32 | getMyInputIndexToConnectTo (ossimConnectableObject *object) const |
Should return the first available index to connect to. More... | |
virtual ossim_int32 | getMyOutputIndexToConnectTo (ossimConnectableObject *object) const |
Should return the first available index to connect to. More... | |
virtual void | disconnect (ossimConnectableObject *object=0) |
Will disconnect the object passed in. More... | |
virtual void | disconnect (const ossimId &id) |
Will disconnect the object passed in. More... | |
virtual ossimRefPtr< ossimConnectableObject > | disconnectMyInput (ossim_int32 inputIndex, bool disconnectOutputFlag=true, bool createEventFlag=true) |
Will disconnect the object at the given input index and generate a connection event. More... | |
virtual void | disconnectMyInput (ossimConnectableObject *input, bool disconnectOutputFlag=true, bool createEventFlag=true) |
Finds the index of the passed in input and calls disconnectMyInput(inputIndex, disconnectOutputFlag, createEventFlag);. More... | |
virtual void | disconnectMyInputs (ConnectableObjectList &inputList, bool disconnectOutputFlag=true, bool createEventFlag=true) |
virtual ossimRefPtr< ossimConnectableObject > | disconnectMyOutput (ossim_int32 outputIndex, bool disconnectInputFlag=true, bool createEventFlag=true) |
Will disconnect the object at the given output index and generate a connection event. More... | |
virtual void | disconnectMyOutput (ossimConnectableObject *output, bool disconnectInputFlag=true, bool createEventFlag=true) |
Will disconnect the output object. More... | |
virtual void | disconnectMyOutputs (ConnectableObjectList &outputList, bool disconnectOutputFlag=true, bool createEventFlag=true) |
virtual void | disconnectAllInputs () |
Will disconnect all of the input objects. More... | |
virtual void | disconnectAllOutputs () |
Will disconnect all of the output objects. More... | |
virtual ossim_int32 | connectMyInputTo (ossimConnectableObject *inputObject, bool makeOutputConnection=true, bool createEventFlag=true) |
Will try to connect this objects input to the passed in object. More... | |
virtual ossim_int32 | connectMyInputTo (ossim_int32 inputIndex, ossimConnectableObject *inputObject, bool makeOutputConnection=true, bool createEventFlag=true) |
Will connect the specified input to the passed in object. More... | |
virtual bool | connectMyInputTo (ConnectableObjectList &inputList, bool makeOutputConnection=true, bool createEventFlag=true) |
virtual ossim_int32 | connectMyOutputTo (ossimConnectableObject *outputObject, bool makeInputConnection=true, bool createEventFlag=true) |
Will try to connect this objects output to the passed in object. More... | |
virtual bool | connectMyOutputTo (ConnectableObjectList &outputList, bool makeInputConnection=true, bool createEventFlag=true) |
virtual bool | connectInputList (ConnectableObjectList &inputList) |
Will disconnect itself from all inputs and reset to the passed in input list. More... | |
virtual bool | connectOutputList (ConnectableObjectList &outputList) |
Will disconnect itself from all outputs and reset to the passed in output list. More... | |
virtual ossim_uint32 | getNumberOfInputs () const |
Returns the number of input objects. More... | |
virtual ossim_uint32 | getNumberOfOutputs () const |
Return the number of output objects. More... | |
ossimConnectableObject * | getInput (ossim_uint32 index=0) |
returns the object at the specified index. More... | |
const ossimConnectableObject * | getInput (ossim_uint32 index=0) const |
returns the object at the specified index. More... | |
ossimConnectableObject * | getOutput (ossim_uint32 index=0) |
returns the object at the specified index. More... | |
const ossimConnectableObject * | getOutput (ossim_uint32 index=0) const |
returns the object at the specified index. More... | |
virtual void | setNumberOfInputs (ossim_int32 numberOfInputs) |
Will set the number of inputs. More... | |
virtual bool | getInputListIsFixedFlag () const |
virtual bool | getOutputListIsFixedFlag () const |
virtual void | setNumberOfOutputs (ossim_int32 numberOfInputs) |
Will set the number of outputs. More... | |
const ConnectableObjectList & | getInputList () const |
const ConnectableObjectList & | getOutputList () const |
ConnectableObjectList & | getInputList () |
ConnectableObjectList & | getOutputList () |
OSSIM_DEPRECATE_METHOD (virtual void findAllObjectsOfType(ConnectableObjectList &result, const RTTItypeid &typeInfo, bool recurse=true)) | |
OSSIM_DEPRECATE_METHOD (virtual void findAllObjectsOfType(ConnectableObjectList &result, const ossimString &className, bool recurse=true)) | |
virtual void | propagateEventToOutputs (ossimEvent &event) |
virtual void | propagateEventToInputs (ossimEvent &event) |
virtual void | setProperty (ossimRefPtr< ossimProperty > property) |
virtual void | setProperty (const ossimString &name, const ossimString &value) |
virtual ossimRefPtr< ossimProperty > | getProperty (const ossimString &name) const |
virtual void | getPropertyNames (std::vector< ossimString > &propertyNames) const |
virtual ossim_uint32 | saveStateOfAllInputs (ossimKeywordlist &kwl, bool saveThisStateFlag=true, ossim_uint32 objectIndex=1, const char *prefix=0) const |
Save the state of all inputs to a keyword list. More... | |
bool | moveInputUp (const ossimId &id) |
Moves the input connection matching id up one in the connection list. More... | |
bool | moveInputDown (const ossimId &id) |
Moves the input connection matching id down one in the connection list. More... | |
bool | moveInputToTop (const ossimId &id) |
Moves the input connection matching id to the top of the connection list. More... | |
bool | moveInputToBottom (const ossimId &id) |
Moves the input connection matching id to the bottom of the connection list. More... | |
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ossimObject () | |
virtual | ~ossimObject () |
virtual ossimObject * | dup () const |
virtual ossimString | getShortName () const |
virtual ossimString | getLongName () const |
virtual ossimString | getClassName () const |
virtual RTTItypeid | getType () const |
virtual bool | canCastTo (ossimObject *obj) const |
virtual bool | canCastTo (const RTTItypeid &id) const |
virtual bool | canCastTo (const ossimString &parentClassName) const |
virtual std::ostream & | print (std::ostream &out) const |
Generic print method. More... | |
virtual bool | isEqualTo (const ossimObject &obj, ossimCompareType compareType=OSSIM_COMPARE_FULL) const |
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ossimReferenced () | |
ossimReferenced (const ossimReferenced &) | |
ossimReferenced & | operator= (const ossimReferenced &) |
void | ref () const |
increment the reference count by one, indicating that this object has another pointer which is referencing it. More... | |
void | unref () const |
decrement the reference count by one, indicating that a pointer to this object is referencing it. More... | |
void | unref_nodelete () const |
decrement the reference count by one, indicating that a pointer to this object is referencing it. More... | |
int | referenceCount () const |
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ossimListenerManager () | |
virtual | ~ossimListenerManager () |
virtual void | fireEvent (ossimEvent &event) |
virtual bool | addListener (ossimListener *listener) |
virtual bool | removeListener (ossimListener *listener) |
virtual bool | findListener (ossimListener *listener) |
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ossimPropertyInterface () | |
virtual | ~ossimPropertyInterface () |
virtual ossimString | getPropertyValueAsString (const ossimString &name) const |
void | getPropertyList (std::vector< ossimRefPtr< ossimProperty > > &propertyList) const |
void | setProperties (std::vector< ossimRefPtr< ossimProperty > > &propertyList) |
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ossimConnectableContainerInterface (ossimObject *obj) | |
virtual | ~ossimConnectableContainerInterface () |
virtual ossimConnectableObject::ConnectableObjectList | findAllObjectsOfType (const RTTItypeid &typeInfo, bool recurse=true)=0 |
virtual ossimConnectableObject::ConnectableObjectList | findAllObjectsOfType (const ossimString &className, bool recurse=true)=0 |
virtual ossimConnectableObject * | findFirstObjectOfType (const RTTItypeid &typeInfo, bool recurse=true)=0 |
virtual ossimConnectableObject * | findFirstObjectOfType (const ossimString &className, bool recurse=true)=0 |
virtual ossimConnectableObject * | findObject (const ossimId &id, bool recurse=true)=0 |
virtual ossimConnectableObject * | findObject (const ossimConnectableObject *obj, bool recurse=true)=0 |
ossimObject * | getObject () |
const ossimObject * | getObject () const |
void | deleteAllChildren () |
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ossimConnectableObjectListener () | |
virtual | ~ossimConnectableObjectListener () |
virtual void | processEvent (ossimEvent &event) |
ProcessEvent. More... | |
virtual void | objectDestructingEvent (ossimObjectDestructingEvent &) |
virtual void | connectionEvent (ossimConnectionEvent &) |
virtual void | disconnectInputEvent (ossimConnectionEvent &) |
virtual void | disconnectOutputEvent (ossimConnectionEvent &) |
virtual void | connectInputEvent (ossimConnectionEvent &) |
virtual void | connectOutputEvent (ossimConnectionEvent &) |
virtual void | propertyEvent (ossimPropertyEvent &) |
virtual void | addObjectEvent (ossimContainerEvent &) |
virtual void | removeObjectEvent (ossimContainerEvent &) |
virtual void | containerEvent (ossimContainerEvent &) |
virtual void | refreshEvent (ossimRefreshEvent &) |
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ossimListener () | |
virtual | ~ossimListener () |
void | enableListener () |
void | disableListener () |
void | setListenerEnableFlag (bool flag) |
bool | isListenerEnabled () const |
bool | getListenerEnableFlag () const |
Protected Member Functions | |
virtual | ~ossimConnectableContainer () |
ossimConnectableContainer (const ossimConnectableContainer &rhs) | |
void | removeAllListeners () |
bool | addAllObjects (std::map< ossimId, std::vector< ossimId > > &idMapping, const ossimKeywordlist &kwl, const char *prefix) |
bool | connectAllObjects (const std::map< ossimId, std::vector< ossimId > > &idMapping) |
void | findInputConnectionIds (std::vector< ossimId > &result, const ossimKeywordlist &kwl, const char *prefix) |
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ossimConnectableObject * | findObjectOfType (ConnectableObjectList *connectableList, ossimVisitor &visitor) |
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virtual | ~ossimReferenced () |
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ossimListenerManager (const ossimListenerManager &rhs) | |
Protected Attributes | |
connectablObjectMapType | theObjectMap |
ossimConnectableContainerChildListener * | theChildListener |
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ossimId | theId |
ossimString | theDescription |
ossimObject * | theOwner |
bool | theInputListIsFixedFlag |
Indicates whether the theInputObjectList is fixed. More... | |
bool | theOutputListIsFixedFlag |
Indicates whether the theOutputObjectList is fixed. More... | |
ConnectableObjectList | theInputObjectList |
Holds a list of input objects. More... | |
ConnectableObjectList | theOutputObjectList |
Holds a list of output objects. More... | |
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std::list< ossimListener * > | theListenerList |
bool | theEnabledFlag |
std::list< ossimListener * > | theDelayedAdd |
std::list< ossimListener * > | theDelayedRemove |
bool | theFireEventFlag |
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ossimObject * | theBaseObject |
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bool | theListenerEnableFlag |
Definition at line 22 of file ossimConnectableContainer.h.
typedef std::map<ossim_int64, ossimRefPtr<ossimConnectableObject> > ossimConnectableContainer::connectablObjectMapType |
Definition at line 28 of file ossimConnectableContainer.h.
ossimConnectableContainer::ossimConnectableContainer | ( | ossimConnectableObject * | owner = 0 | ) |
Definition at line 81 of file ossimConnectableContainer.cpp.
References ossimConnectableContainerChildListener, ossimConnectableContainerInterface::theBaseObject, and theChildListener.
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Definition at line 89 of file ossimConnectableContainer.cpp.
References deleteAllChildren(), and theChildListener.
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We will add a visitor interface for all connectable objects.
Reimplemented from ossimConnectableObject.
Definition at line 775 of file ossimConnectableContainer.cpp.
References ossimConnectableObject::accept(), ossimRefPtr< T >::get(), ossimVisitor::getVisitorType(), ossimVisitor::hasVisited(), ossimVisitor::setVisitorType(), ossimVisitor::stopTraversal(), theObjectMap, ossimVisitor::turnOffVisitorType(), ossimRefPtr< T >::valid(), ossimVisitor::visit(), ossimVisitor::VISIT_CHILDREN, ossimVisitor::VISIT_INPUTS, and ossimVisitor::VISIT_OUTPUTS.
Referenced by addChild(), connectAllObjects(), and ossimIgen::outputProduct().
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Definition at line 580 of file ossimConnectableContainer.cpp.
References ossimKeywordlist::getSubstringKeyList(), ossimString::toInt(), and ossimString::toString().
Referenced by loadState().
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Will add an object to the container and then set the added objects owner to this.
Implements ossimConnectableContainerInterface.
Definition at line 390 of file ossimConnectableContainer.cpp.
References accept(), ossimId::getId(), ossimConnectableObject::getId(), ossimIdVisitor::getObject(), theChildListener, theObjectMap, ossimVisitor::VISIT_CHILDREN, and ossimVisitor::VISIT_INPUTS.
Referenced by fillContainer(), and ossimConnectableObject::fillContainer().
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required to be overriden by derived classes
Implements ossimConnectableObject.
Definition at line 763 of file ossimConnectableContainer.cpp.
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default implementation is to allow anyone to connect to us.
Reimplemented from ossimConnectableObject.
Definition at line 769 of file ossimConnectableContainer.cpp.
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Definition at line 680 of file ossimConnectableContainer.cpp.
References accept(), ossimConnectableObject::connectMyInputTo(), ossimIdVisitor::getObject(), ossimNotify(), ossimNotifyLevel_FATAL, ossimIdVisitor::reset(), ossimIdVisitor::setId(), ossimVisitor::VISIT_CHILDREN, and ossimVisitor::VISIT_INPUTS.
Referenced by loadState().
void ossimConnectableContainer::deleteAllChildren | ( | ) |
Definition at line 541 of file ossimConnectableContainer.cpp.
References ossimConnectableObject::disconnect(), removeAllListeners(), ossimListenerManager::removeListener(), theChildListener, and theObjectMap.
Referenced by ~ossimConnectableContainer(), and ossimIgen::~ossimIgen().
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Inserts all of this object's children and inputs into the container provided. Since this is itself a container, this method will consolidate this with the argument container. Consequently, this object will not be represented in the argument container but its children will be. Ownership of children will pass to the argument container.
Reimplemented from ossimConnectableObject.
Definition at line 808 of file ossimConnectableContainer.cpp.
References addChild(), ossimRefPtr< T >::get(), theObjectMap, and ossimRefPtr< T >::valid().
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Definition at line 646 of file ossimConnectableContainer.cpp.
References ossimKeywordlist::find(), ossimKeywordlist::getNumberOfSubstringKeys(), ossimKeywordlist::getSubstringKeyList(), ossimId::INVALID_ID, ossimString::toLong(), and ossimString::toString().
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Implements ossimConnectableContainerInterface.
Definition at line 495 of file ossimConnectableContainer.cpp.
References ossimConnectableContainerInterface::getChildren(), PTR_CAST, and theObjectMap.
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index | Index of object to get. |
Implements ossimConnectableContainerInterface.
Definition at line 737 of file ossimConnectableContainer.cpp.
References theObjectMap.
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Returns the number of objects within this container and all child containers.
Implements ossimConnectableContainerInterface.
Definition at line 364 of file ossimConnectableContainer.cpp.
References ossimConnectableContainerInterface::getNumberOfObjects(), PTR_CAST, and theObjectMap.
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Definition at line 727 of file ossimConnectableContainer.cpp.
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Definition at line 732 of file ossimConnectableContainer.cpp.
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Method to the load (recreate) the state of the object from a keyword list. Return true if ok or false on error.
Reimplemented from ossimConnectableObject.
Definition at line 438 of file ossimConnectableContainer.cpp.
References addAllObjects(), ossimString::c_str(), connectAllObjects(), ossimConnectableObject::loadState(), ossimNotify(), and ossimNotifyLevel_FATAL.
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Will cycle through all sources setting their ids. the idLast wlil be updated so we can recurse into other containers.
Implements ossimConnectableContainerInterface.
Definition at line 329 of file ossimConnectableContainer.cpp.
References ossimConnectableObject::getId(), ossimIdManager::instance(), ossimConnectableContainerInterface::makeUniqueIds(), PTR_CAST, ossimConnectableObject::setId(), and theObjectMap.
ossimConnectableContainer::OSSIM_DEPRECATE_METHOD | ( | virtual ossimConnectableObject::ConnectableObjectList | findAllObjectsOfTypeconst RTTItypeid &typeInfo, bool recurse=true | ) |
These methods are now deprecated. You can achieve the same thing by using the new visitor design pattern. If this does not achieve exactly what you want then you can derive new rules by overriding the virtual visit method in ossimVisitor
ossimTypeNameVisitor visitor("<put type name here>", false, ossimVisitor::VISIT_CHILDREN); connectableObject->accept(visitor); ossimCollectionVisitor::List& collection = visitor.getObjects();
ossimConnectableContainer::OSSIM_DEPRECATE_METHOD | ( | virtual ossimConnectableObject::ConnectableObjectList | findAllObjectsOfTypeconst ossimString &className, bool recurse=true | ) |
These methods are now deprecated. You can achieve the same thing by using the new visitor design pattern. If this does not achieve exactly what you want then you can derive new rules by overriding the virtual visit method in ossimVisitor
ossimConnectableTypeIdVisitor visitor(typeId, false, ossimVisitor::VISIT_CHILDREN); connectableObject->accept(visitor); ossimConnectableCollectionVisitor::List& collection = visitor.getObjects();
ossimConnectableContainer::OSSIM_DEPRECATE_METHOD | ( | virtual ossimConnectableObject * | findFirstObjectOfTypeconst RTTItypeid &typeInfo, bool recurse=true | ) |
These methods are now deprecated. You can achieve the same thing by using the new visitor design pattern. If this does not achieve exactly what you want then you can derive new rules by overriding the virtual visit method in ossimVisitor
ossimTypeIdVisitor visitor(typeId, true, ossimVisitor::VISIT_CHILDREN); connectableObject->accept(visitor); ossimRefPtr<ossimConnectableObject> obj = visitor.getObject();
ossimConnectableContainer::OSSIM_DEPRECATE_METHOD | ( | virtual ossimConnectableObject * | findFirstObjectOfTypeconst ossimString &className, bool recurse=true | ) |
These methods are now deprecated. You can achieve the same thing by using the new visitor design pattern. If this does not achieve exactly what you want then you can derive new rules by overriding the virtual visit method in ossimVisitor
ossimTypeNameVisitor visitor(className, true, ossimVisitor::VISIT_CHILDREN); connectableObject->accept(visitor); ossimRefPtr<ossimConnectableObject> obj = visitor.getObject();
ossimConnectableContainer::OSSIM_DEPRECATE_METHOD | ( | ossimConnectableObject * | findObjectconst ossimId &id, bool recurse=true | ) |
These methods are now deprecated. You can achieve the same thing by using the new visitor design pattern. If this does not achieve exactly what you want then you can derive new rules by overriding the virtual visit method in ossimVisitor
ossimIdVisitor visitor(id, ossimVisitor::VISIT_CHILDREN); connectableObject->accept(visitor); ossimRefPtr<ossimConnectableObject> obj = visitor.object();
ossimConnectableContainer::OSSIM_DEPRECATE_METHOD | ( | ossimConnectableObject * | findObjectconst ossimConnectableObject *obj, bool recurse=true | ) |
Please use the new ossimVisitor design pattern to visit objects in the container.
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Definition at line 562 of file ossimConnectableContainer.cpp.
References ossimListenerManager::removeListener(), theChildListener, and theObjectMap.
Referenced by deleteAllChildren().
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Will remove the child from the container. Changes the owner of the child to be NULL;
Implements ossimConnectableContainerInterface.
Definition at line 415 of file ossimConnectableContainer.cpp.
References ossimConnectableObject::changeOwner(), ossimId::getId(), ossimConnectableObject::getId(), ossimConnectableObject::getOwner(), ossimListenerManager::removeListener(), theChildListener, and theObjectMap.
Referenced by ossimConnectableContainerChildListener::objectDestructingEvent().
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Method to save the state of the object to a keyword list. Return true if ok or false on error.
Reimplemented from ossimConnectableObject.
Definition at line 463 of file ossimConnectableContainer.cpp.
References ossimConnectableObject::saveState(), theObjectMap, and ossimString::toString().
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Definition at line 209 of file ossimConnectableContainer.h.
Referenced by addChild(), deleteAllChildren(), ossimConnectableContainer(), removeAllListeners(), removeChild(), and ~ossimConnectableContainer().
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Every object added must have a unique id. We will sort them in a easy to query form. Since the container can have hundreds of objects we will use a more efficient map that allows us to do binary searches of the objects.
map<key, value> The key will be the objectsUnique id and the value is a pointer to the attachable object.
Definition at line 207 of file ossimConnectableContainer.h.
Referenced by accept(), addChild(), deleteAllChildren(), fillContainer(), getChildren(), getConnectableObject(), getNumberOfObjects(), makeUniqueIds(), removeAllListeners(), removeChild(), and saveState().