12 #ifndef ossimOrthoImageMosaic_HEADER 13 #define ossimOrthoImageMosaic_HEADER 49 void updateGeometry();
virtual ossimIrect getBoundingRect(ossim_uint32 resLevel=0) const
This will return the bounding rect of the source.
std::vector< ossimDpt > m_InputTiePoints
virtual void getOverlappingImages(std::vector< ossim_uint32 > &result, const ossimIrect &rect, ossim_uint32 resLevel=0) const
Used to populate the result with the index of the overlapping images.
ossimDpt m_Delta
Holds R0 delta and will be scaled for different r-level requests.
An image mosaic is a simple combiner that will just do a simple mosaic.
virtual ossimRefPtr< ossimImageData > getNextTile(ossim_uint32 &returnedIdx, const ossim_uint32 startIdx, const ossimIrect &tileRect, ossim_uint32 resLevel=0)
virtual void initialize()
std::vector< ossimRefPtr< ossimConnectableObject > > ConnectableObjectList
unsigned int ossim_uint32
virtual ossimRefPtr< ossimImageGeometry > getImageGeometry()
Returns the image geometry object associated with this tile source or NULL if not defined...
virtual ossim_uint32 getNumberOfOverlappingImages(const ossimIrect &rect, ossim_uint32 resLevel=0) const
Used to retrieve the number of overlapping images withint the given rect.
ossimDpt m_UpperLeftTie
Will hold the upper left tie of the mosaic.
ossimIrect m_BoundingRect
ossimRefPtr< ossimImageGeometry > m_Geometry
The input image geometry, altered by the map tiepoint.