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bool | canConnectMyInputTo (ossim_int32, const ossimConnectableObject *object) const |
| required to be overriden by derived classes More...
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virtual void | setOutputName (const ossimString &out) |
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virtual void | setTitle (const ossimString &title)=0 |
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virtual bool | isMinimized () const =0 |
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virtual bool | isMaximized () const =0 |
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virtual void | refreshDisplay ()=0 |
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virtual void | minimize ()=0 |
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virtual void | maximize ()=0 |
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virtual void | show ()=0 |
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| ossimImageWriter (ossimObject *owner=NULL) |
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| ossimImageWriter (ossimObject *owner, ossim_uint32 numberOfInputs, ossim_uint32 numberOfOutputs, bool inputListIsFixed, bool outputListIsFixed) |
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virtual | ~ossimImageWriter () |
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virtual bool | setViewingRect (const ossimIrect &aRect) |
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virtual ossimIrect | getAreaOfInterest () const |
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virtual void | setAreaOfInterest (const ossimIrect &inputAreaOfInterest) |
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virtual bool | saveState (ossimKeywordlist &kwl, const char *prefix=0) const |
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virtual bool | loadState (const ossimKeywordlist &kwl, const char *prefix=0) |
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| ossimOutputSource (ossimObject *owner=NULL) |
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| ossimOutputSource (ossimObject *owner, ossim_uint32 inputListSize, ossim_uint32 outputListSize, bool inputListIsFixedFlag=true, bool outputListIsFixedFlag=true) |
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virtual | ~ossimOutputSource () |
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virtual bool | isOpen () const =0 |
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virtual bool | open ()=0 |
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virtual bool | open (const ossimString &outputName) |
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virtual const ossimString & | getOutputName () |
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virtual void | close ()=0 |
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| ossimSource (ossimObject *owner=0) |
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| ossimSource (ossimObject *owner, ossim_uint32 inputListSize, ossim_uint32 outputListSize, bool inputListIsFixedFlag=true, bool outputListIsFixedFlag=true) |
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virtual | ~ossimSource () |
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virtual bool | isSourceEnabled () const |
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virtual void | enableSource () |
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virtual void | disableSource () |
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virtual bool | getEnableFlag () const |
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virtual void | setEnableFlag (bool flag) |
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virtual bool | isInitialized () const |
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virtual void | setInitializedFlag (bool flag) |
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virtual void | initialize () |
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virtual void | setProperty (ossimRefPtr< ossimProperty > property) |
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virtual ossimRefPtr< ossimProperty > | getProperty (const ossimString &name) const |
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virtual void | getPropertyNames (std::vector< ossimString > &propertyNames) const |
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virtual std::ostream & | print (std::ostream &out) const |
| Outputs theErrorStatus as an ossimErrorCode and an ossimString. More...
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| ossimConnectableObject (ossimObject *owner=0) |
| Base constructor of this object. More...
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| ossimConnectableObject (ossimObject *owner, ossim_int32 inputListSize, ossim_int32 outputListSize, bool inputListIsFixedFlag=true, bool outputListIsFixedFlag=true) |
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virtual | ~ossimConnectableObject () |
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void | setId (const ossimId &id) |
| All connectable objects will have id's. More...
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const ossimId & | getId () const |
| Will allow us to get this object's id. More...
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const ossimObject * | getOwner () const |
| Fetches the current owner, most likely a container but not limited to one. More...
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virtual void | changeOwner (ossimObject *owner) |
| Permits changing the object's owner. More...
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virtual void | setDescription (const ossimString &description) |
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virtual ossimString | getDescription () const |
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virtual bool | isConnected (ossimConnectableObjectDirectionType direction=CONNECTABLE_DIRECTION_INPUT) const |
| will check the direction specified to see if all slots are full. More...
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| OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findConnectableObject(const ossimId &id)) |
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| OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findObjectOfType(RTTItypeid typeId, ossimConnectableObjectDirectionType directionType, bool recurse=true)) |
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| OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findObjectOfType(const ossimString &obj, ossimConnectableObjectDirectionType directionType, bool recurse=true)) |
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| OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findInputObjectOfType(const ossimString &className)) |
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virtual ossim_int32 | findInputIndex (const ossimConnectableObject *object) |
| Return a valid index of the input list if the passed in object is found else return -1. More...
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virtual ossim_int32 | findInputIndex (const ossimId &id) |
| Return a valid index of the input list if the passed id is found else return -1. More...
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virtual ossim_int32 | findOutputIndex (const ossimConnectableObject *object) |
| Return a valid index of the output list if the passed in object is found else return -1. More...
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virtual ossim_int32 | findOutputIndex (const ossimId &id) |
| Return a valid index of the output list if the passed in object is found else return -1. More...
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virtual ossim_int32 | getMyInputIndexToConnectTo (ossimConnectableObject *object) const |
| Should return the first available index to connect to. More...
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virtual ossim_int32 | getMyOutputIndexToConnectTo (ossimConnectableObject *object) const |
| Should return the first available index to connect to. More...
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virtual bool | canConnectMyOutputTo (ossim_int32 myOutputIndex, const ossimConnectableObject *object) const |
| default implementation is to allow anyone to connect to us. More...
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virtual void | disconnect (ossimConnectableObject *object=0) |
| Will disconnect the object passed in. More...
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virtual void | disconnect (const ossimId &id) |
| Will disconnect the object passed in. More...
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virtual ossimRefPtr< ossimConnectableObject > | disconnectMyInput (ossim_int32 inputIndex, bool disconnectOutputFlag=true, bool createEventFlag=true) |
| Will disconnect the object at the given input index and generate a connection event. More...
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virtual void | disconnectMyInput (ossimConnectableObject *input, bool disconnectOutputFlag=true, bool createEventFlag=true) |
| Finds the index of the passed in input and calls disconnectMyInput(inputIndex, disconnectOutputFlag, createEventFlag);. More...
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virtual void | disconnectMyInputs (ConnectableObjectList &inputList, bool disconnectOutputFlag=true, bool createEventFlag=true) |
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virtual ossimRefPtr< ossimConnectableObject > | disconnectMyOutput (ossim_int32 outputIndex, bool disconnectInputFlag=true, bool createEventFlag=true) |
| Will disconnect the object at the given output index and generate a connection event. More...
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virtual void | disconnectMyOutput (ossimConnectableObject *output, bool disconnectInputFlag=true, bool createEventFlag=true) |
| Will disconnect the output object. More...
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virtual void | disconnectMyOutputs (ConnectableObjectList &outputList, bool disconnectOutputFlag=true, bool createEventFlag=true) |
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virtual void | disconnectAllInputs () |
| Will disconnect all of the input objects. More...
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virtual void | disconnectAllOutputs () |
| Will disconnect all of the output objects. More...
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virtual ossim_int32 | connectMyInputTo (ossimConnectableObject *inputObject, bool makeOutputConnection=true, bool createEventFlag=true) |
| Will try to connect this objects input to the passed in object. More...
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virtual ossim_int32 | connectMyInputTo (ossim_int32 inputIndex, ossimConnectableObject *inputObject, bool makeOutputConnection=true, bool createEventFlag=true) |
| Will connect the specified input to the passed in object. More...
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virtual bool | connectMyInputTo (ConnectableObjectList &inputList, bool makeOutputConnection=true, bool createEventFlag=true) |
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virtual ossim_int32 | connectMyOutputTo (ossimConnectableObject *outputObject, bool makeInputConnection=true, bool createEventFlag=true) |
| Will try to connect this objects output to the passed in object. More...
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virtual bool | connectMyOutputTo (ConnectableObjectList &outputList, bool makeInputConnection=true, bool createEventFlag=true) |
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virtual bool | connectInputList (ConnectableObjectList &inputList) |
| Will disconnect itself from all inputs and reset to the passed in input list. More...
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virtual bool | connectOutputList (ConnectableObjectList &outputList) |
| Will disconnect itself from all outputs and reset to the passed in output list. More...
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virtual ossim_uint32 | getNumberOfInputs () const |
| Returns the number of input objects. More...
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virtual ossim_uint32 | getNumberOfOutputs () const |
| Return the number of output objects. More...
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ossimConnectableObject * | getInput (ossim_uint32 index=0) |
| returns the object at the specified index. More...
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const ossimConnectableObject * | getInput (ossim_uint32 index=0) const |
| returns the object at the specified index. More...
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ossimConnectableObject * | getOutput (ossim_uint32 index=0) |
| returns the object at the specified index. More...
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const ossimConnectableObject * | getOutput (ossim_uint32 index=0) const |
| returns the object at the specified index. More...
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virtual void | setNumberOfInputs (ossim_int32 numberOfInputs) |
| Will set the number of inputs. More...
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virtual bool | getInputListIsFixedFlag () const |
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virtual bool | getOutputListIsFixedFlag () const |
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virtual void | setNumberOfOutputs (ossim_int32 numberOfInputs) |
| Will set the number of outputs. More...
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const ConnectableObjectList & | getInputList () const |
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const ConnectableObjectList & | getOutputList () const |
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ConnectableObjectList & | getInputList () |
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ConnectableObjectList & | getOutputList () |
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| OSSIM_DEPRECATE_METHOD (virtual void findAllObjectsOfType(ConnectableObjectList &result, const RTTItypeid &typeInfo, bool recurse=true)) |
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| OSSIM_DEPRECATE_METHOD (virtual void findAllObjectsOfType(ConnectableObjectList &result, const ossimString &className, bool recurse=true)) |
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virtual void | propagateEventToOutputs (ossimEvent &event) |
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virtual void | propagateEventToInputs (ossimEvent &event) |
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virtual void | setProperty (const ossimString &name, const ossimString &value) |
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virtual ossim_uint32 | saveStateOfAllInputs (ossimKeywordlist &kwl, bool saveThisStateFlag=true, ossim_uint32 objectIndex=1, const char *prefix=0) const |
| Save the state of all inputs to a keyword list. More...
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virtual bool | fillContainer (ossimConnectableContainer &container) |
| Inserts this object and all of its children and inputs into the container provided. More...
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bool | moveInputUp (const ossimId &id) |
| Moves the input connection matching id up one in the connection list. More...
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bool | moveInputDown (const ossimId &id) |
| Moves the input connection matching id down one in the connection list. More...
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bool | moveInputToTop (const ossimId &id) |
| Moves the input connection matching id to the top of the connection list. More...
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bool | moveInputToBottom (const ossimId &id) |
| Moves the input connection matching id to the bottom of the connection list. More...
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virtual void | accept (ossimVisitor &visitor) |
| We will add a visitor interface for all connectable objects. More...
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| ossimObject () |
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virtual | ~ossimObject () |
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virtual ossimObject * | dup () const |
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virtual ossimString | getShortName () const |
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virtual ossimString | getLongName () const |
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virtual ossimString | getClassName () const |
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virtual RTTItypeid | getType () const |
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virtual bool | canCastTo (ossimObject *obj) const |
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virtual bool | canCastTo (const RTTItypeid &id) const |
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virtual bool | canCastTo (const ossimString &parentClassName) const |
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virtual bool | isEqualTo (const ossimObject &obj, ossimCompareType compareType=OSSIM_COMPARE_FULL) const |
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| ossimReferenced () |
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| ossimReferenced (const ossimReferenced &) |
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ossimReferenced & | operator= (const ossimReferenced &) |
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void | ref () const |
| increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
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void | unref () const |
| decrement the reference count by one, indicating that a pointer to this object is referencing it. More...
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void | unref_nodelete () const |
| decrement the reference count by one, indicating that a pointer to this object is referencing it. More...
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int | referenceCount () const |
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| ossimListenerManager () |
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virtual | ~ossimListenerManager () |
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virtual void | fireEvent (ossimEvent &event) |
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virtual bool | addListener (ossimListener *listener) |
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virtual bool | removeListener (ossimListener *listener) |
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virtual bool | findListener (ossimListener *listener) |
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| ossimPropertyInterface () |
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virtual | ~ossimPropertyInterface () |
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virtual ossimString | getPropertyValueAsString (const ossimString &name) const |
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void | getPropertyList (std::vector< ossimRefPtr< ossimProperty > > &propertyList) const |
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void | setProperties (std::vector< ossimRefPtr< ossimProperty > > &propertyList) |
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| ossimErrorStatusInterface () |
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virtual | ~ossimErrorStatusInterface () |
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virtual ossimErrorCode | getErrorStatus () const |
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virtual ossimString | getErrorStatusString () const |
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virtual void | setErrorStatus (ossimErrorCode error_status) const |
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virtual void | setErrorStatus () const |
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virtual void | clearErrorStatus () const |
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bool | hasError () const |
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| ossimDisplayInterface () |
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virtual | ~ossimDisplayInterface () |
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virtual void * | getDisplayDevice ()=0 |
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virtual void | getTitle (ossimString &title) const =0 |
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virtual ossimString | getTitle () const |
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virtual void | close ()=0 |
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virtual bool | isOpen () const =0 |
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virtual bool | open ()=0 |
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| ossimConnectableObjectListener () |
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virtual | ~ossimConnectableObjectListener () |
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virtual void | processEvent (ossimEvent &event) |
| ProcessEvent. More...
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virtual void | objectDestructingEvent (ossimObjectDestructingEvent &) |
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virtual void | connectionEvent (ossimConnectionEvent &) |
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virtual void | disconnectInputEvent (ossimConnectionEvent &) |
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virtual void | disconnectOutputEvent (ossimConnectionEvent &) |
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virtual void | connectInputEvent (ossimConnectionEvent &) |
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virtual void | connectOutputEvent (ossimConnectionEvent &) |
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virtual void | propertyEvent (ossimPropertyEvent &) |
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virtual void | addObjectEvent (ossimContainerEvent &) |
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virtual void | removeObjectEvent (ossimContainerEvent &) |
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virtual void | containerEvent (ossimContainerEvent &) |
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virtual void | refreshEvent (ossimRefreshEvent &) |
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| ossimListener () |
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virtual | ~ossimListener () |
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void | enableListener () |
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void | disableListener () |
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void | setListenerEnableFlag (bool flag) |
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bool | isListenerEnabled () const |
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bool | getListenerEnableFlag () const |
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