OSSIM - Open Source Software Image Map  Version 1.9.0 (20180803)
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
ossimPointCloudSource Class Referenceabstract

#include <ossimPointCloudSource.h>

Inheritance diagram for ossimPointCloudSource:
ossimSource ossimConnectableObject ossimErrorStatusInterface ossimObject ossimListenerManager ossimPropertyInterface ossimReferenced ossimPointCloudHandler ossimGenericPointCloudHandler ossimPdalReader ossimPdalFileReader ossimRialtoReader

Public Member Functions

 ossimPointCloudSource (ossimObject *owner=0)
 
virtual ~ossimPointCloudSource ()
 
virtual void getBlock (const ossimGrect &bounds, ossimPointBlock &block) const =0
 Fetches the block of points inside the block bounds. More...
 
virtual ossim_uint32 getNumPoints () const =0
 Returns the total number of points in the dataset (not just the block returned in getPoints) More...
 
virtual const ossimPointRecordgetMinPoint () const
 Assigns the two points with fields representing the extremes of the dataset. More...
 
virtual const ossimPointRecordgetMaxPoint () const
 
virtual ossim_uint32 getFieldCode () const
 Fetches the data fields ids available from this source, OR'd together for testing against specific field (. More...
 
virtual void setFieldCode (ossim_uint32 fieldCode)
 Sets the data fields ID of interest for this source, and all input sources connected to this. More...
 
virtual bool hasFields (ossim_uint32 id) const
 Returns true if the data field is available from this source. More...
 
bool hasRGB () const
 Special for convenience. More...
 
virtual bool canConnectMyInputTo (ossim_int32, const ossimConnectableObject *) const
 required to be overriden by derived classes More...
 
- Public Member Functions inherited from ossimSource
 ossimSource (ossimObject *owner=0)
 
 ossimSource (ossimObject *owner, ossim_uint32 inputListSize, ossim_uint32 outputListSize, bool inputListIsFixedFlag=true, bool outputListIsFixedFlag=true)
 
virtual ~ossimSource ()
 
virtual bool isSourceEnabled () const
 
virtual void enableSource ()
 
virtual void disableSource ()
 
virtual bool getEnableFlag () const
 
virtual void setEnableFlag (bool flag)
 
virtual bool isInitialized () const
 
virtual void setInitializedFlag (bool flag)
 
virtual void initialize ()
 
virtual void setProperty (ossimRefPtr< ossimProperty > property)
 
virtual ossimRefPtr< ossimPropertygetProperty (const ossimString &name) const
 
virtual void getPropertyNames (std::vector< ossimString > &propertyNames) const
 
virtual bool saveState (ossimKeywordlist &kwl, const char *prefix=0) const
 
virtual bool loadState (const ossimKeywordlist &kwl, const char *prefix=0)
 
virtual std::ostream & print (std::ostream &out) const
 Outputs theErrorStatus as an ossimErrorCode and an ossimString. More...
 
- Public Member Functions inherited from ossimConnectableObject
 ossimConnectableObject (ossimObject *owner=0)
 Base constructor of this object. More...
 
 ossimConnectableObject (ossimObject *owner, ossim_int32 inputListSize, ossim_int32 outputListSize, bool inputListIsFixedFlag=true, bool outputListIsFixedFlag=true)
 
virtual ~ossimConnectableObject ()
 
void setId (const ossimId &id)
 All connectable objects will have id's. More...
 
const ossimIdgetId () const
 Will allow us to get this object's id. More...
 
const ossimObjectgetOwner () const
 Fetches the current owner, most likely a container but not limited to one. More...
 
virtual void changeOwner (ossimObject *owner)
 Permits changing the object's owner. More...
 
virtual void setDescription (const ossimString &description)
 
virtual ossimString getDescription () const
 
virtual bool isConnected (ossimConnectableObjectDirectionType direction=CONNECTABLE_DIRECTION_INPUT) const
 will check the direction specified to see if all slots are full. More...
 
 OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findConnectableObject(const ossimId &id))
 
 OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findObjectOfType(RTTItypeid typeId, ossimConnectableObjectDirectionType directionType, bool recurse=true))
 
 OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findObjectOfType(const ossimString &obj, ossimConnectableObjectDirectionType directionType, bool recurse=true))
 
 OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findInputObjectOfType(const ossimString &className))
 
virtual ossim_int32 findInputIndex (const ossimConnectableObject *object)
 Return a valid index of the input list if the passed in object is found else return -1. More...
 
virtual ossim_int32 findInputIndex (const ossimId &id)
 Return a valid index of the input list if the passed id is found else return -1. More...
 
virtual ossim_int32 findOutputIndex (const ossimConnectableObject *object)
 Return a valid index of the output list if the passed in object is found else return -1. More...
 
virtual ossim_int32 findOutputIndex (const ossimId &id)
 Return a valid index of the output list if the passed in object is found else return -1. More...
 
virtual ossim_int32 getMyInputIndexToConnectTo (ossimConnectableObject *object) const
 Should return the first available index to connect to. More...
 
virtual ossim_int32 getMyOutputIndexToConnectTo (ossimConnectableObject *object) const
 Should return the first available index to connect to. More...
 
virtual bool canConnectMyOutputTo (ossim_int32 myOutputIndex, const ossimConnectableObject *object) const
 default implementation is to allow anyone to connect to us. More...
 
virtual void disconnect (ossimConnectableObject *object=0)
 Will disconnect the object passed in. More...
 
virtual void disconnect (const ossimId &id)
 Will disconnect the object passed in. More...
 
virtual ossimRefPtr< ossimConnectableObjectdisconnectMyInput (ossim_int32 inputIndex, bool disconnectOutputFlag=true, bool createEventFlag=true)
 Will disconnect the object at the given input index and generate a connection event. More...
 
virtual void disconnectMyInput (ossimConnectableObject *input, bool disconnectOutputFlag=true, bool createEventFlag=true)
 Finds the index of the passed in input and calls disconnectMyInput(inputIndex, disconnectOutputFlag, createEventFlag);. More...
 
virtual void disconnectMyInputs (ConnectableObjectList &inputList, bool disconnectOutputFlag=true, bool createEventFlag=true)
 
virtual ossimRefPtr< ossimConnectableObjectdisconnectMyOutput (ossim_int32 outputIndex, bool disconnectInputFlag=true, bool createEventFlag=true)
 Will disconnect the object at the given output index and generate a connection event. More...
 
virtual void disconnectMyOutput (ossimConnectableObject *output, bool disconnectInputFlag=true, bool createEventFlag=true)
 Will disconnect the output object. More...
 
virtual void disconnectMyOutputs (ConnectableObjectList &outputList, bool disconnectOutputFlag=true, bool createEventFlag=true)
 
virtual void disconnectAllInputs ()
 Will disconnect all of the input objects. More...
 
virtual void disconnectAllOutputs ()
 Will disconnect all of the output objects. More...
 
virtual ossim_int32 connectMyInputTo (ossimConnectableObject *inputObject, bool makeOutputConnection=true, bool createEventFlag=true)
 Will try to connect this objects input to the passed in object. More...
 
virtual ossim_int32 connectMyInputTo (ossim_int32 inputIndex, ossimConnectableObject *inputObject, bool makeOutputConnection=true, bool createEventFlag=true)
 Will connect the specified input to the passed in object. More...
 
virtual bool connectMyInputTo (ConnectableObjectList &inputList, bool makeOutputConnection=true, bool createEventFlag=true)
 
virtual ossim_int32 connectMyOutputTo (ossimConnectableObject *outputObject, bool makeInputConnection=true, bool createEventFlag=true)
 Will try to connect this objects output to the passed in object. More...
 
virtual bool connectMyOutputTo (ConnectableObjectList &outputList, bool makeInputConnection=true, bool createEventFlag=true)
 
virtual bool connectInputList (ConnectableObjectList &inputList)
 Will disconnect itself from all inputs and reset to the passed in input list. More...
 
virtual bool connectOutputList (ConnectableObjectList &outputList)
 Will disconnect itself from all outputs and reset to the passed in output list. More...
 
virtual ossim_uint32 getNumberOfInputs () const
 Returns the number of input objects. More...
 
virtual ossim_uint32 getNumberOfOutputs () const
 Return the number of output objects. More...
 
ossimConnectableObjectgetInput (ossim_uint32 index=0)
 returns the object at the specified index. More...
 
const ossimConnectableObjectgetInput (ossim_uint32 index=0) const
 returns the object at the specified index. More...
 
ossimConnectableObjectgetOutput (ossim_uint32 index=0)
 returns the object at the specified index. More...
 
const ossimConnectableObjectgetOutput (ossim_uint32 index=0) const
 returns the object at the specified index. More...
 
virtual void setNumberOfInputs (ossim_int32 numberOfInputs)
 Will set the number of inputs. More...
 
virtual bool getInputListIsFixedFlag () const
 
virtual bool getOutputListIsFixedFlag () const
 
virtual void setNumberOfOutputs (ossim_int32 numberOfInputs)
 Will set the number of outputs. More...
 
const ConnectableObjectListgetInputList () const
 
const ConnectableObjectListgetOutputList () const
 
ConnectableObjectListgetInputList ()
 
ConnectableObjectListgetOutputList ()
 
 OSSIM_DEPRECATE_METHOD (virtual void findAllObjectsOfType(ConnectableObjectList &result, const RTTItypeid &typeInfo, bool recurse=true))
 
 OSSIM_DEPRECATE_METHOD (virtual void findAllObjectsOfType(ConnectableObjectList &result, const ossimString &className, bool recurse=true))
 
virtual void propagateEventToOutputs (ossimEvent &event)
 
virtual void propagateEventToInputs (ossimEvent &event)
 
virtual void setProperty (const ossimString &name, const ossimString &value)
 
virtual ossim_uint32 saveStateOfAllInputs (ossimKeywordlist &kwl, bool saveThisStateFlag=true, ossim_uint32 objectIndex=1, const char *prefix=0) const
 Save the state of all inputs to a keyword list. More...
 
virtual bool fillContainer (ossimConnectableContainer &container)
 Inserts this object and all of its children and inputs into the container provided. More...
 
bool moveInputUp (const ossimId &id)
 Moves the input connection matching id up one in the connection list. More...
 
bool moveInputDown (const ossimId &id)
 Moves the input connection matching id down one in the connection list. More...
 
bool moveInputToTop (const ossimId &id)
 Moves the input connection matching id to the top of the connection list. More...
 
bool moveInputToBottom (const ossimId &id)
 Moves the input connection matching id to the bottom of the connection list. More...
 
virtual void accept (ossimVisitor &visitor)
 We will add a visitor interface for all connectable objects. More...
 
- Public Member Functions inherited from ossimObject
 ossimObject ()
 
virtual ~ossimObject ()
 
virtual ossimObjectdup () const
 
virtual ossimString getShortName () const
 
virtual ossimString getLongName () const
 
virtual ossimString getClassName () const
 
virtual RTTItypeid getType () const
 
virtual bool canCastTo (ossimObject *obj) const
 
virtual bool canCastTo (const RTTItypeid &id) const
 
virtual bool canCastTo (const ossimString &parentClassName) const
 
virtual bool isEqualTo (const ossimObject &obj, ossimCompareType compareType=OSSIM_COMPARE_FULL) const
 
- Public Member Functions inherited from ossimReferenced
 ossimReferenced ()
 
 ossimReferenced (const ossimReferenced &)
 
ossimReferencedoperator= (const ossimReferenced &)
 
void ref () const
 increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
 
void unref () const
 decrement the reference count by one, indicating that a pointer to this object is referencing it. More...
 
void unref_nodelete () const
 decrement the reference count by one, indicating that a pointer to this object is referencing it. More...
 
int referenceCount () const
 
- Public Member Functions inherited from ossimListenerManager
 ossimListenerManager ()
 
virtual ~ossimListenerManager ()
 
virtual void fireEvent (ossimEvent &event)
 
virtual bool addListener (ossimListener *listener)
 
virtual bool removeListener (ossimListener *listener)
 
virtual bool findListener (ossimListener *listener)
 
- Public Member Functions inherited from ossimPropertyInterface
 ossimPropertyInterface ()
 
virtual ~ossimPropertyInterface ()
 
virtual ossimString getPropertyValueAsString (const ossimString &name) const
 
void getPropertyList (std::vector< ossimRefPtr< ossimProperty > > &propertyList) const
 
void setProperties (std::vector< ossimRefPtr< ossimProperty > > &propertyList)
 
- Public Member Functions inherited from ossimErrorStatusInterface
 ossimErrorStatusInterface ()
 
virtual ~ossimErrorStatusInterface ()
 
virtual ossimErrorCode getErrorStatus () const
 
virtual ossimString getErrorStatusString () const
 
virtual void setErrorStatus (ossimErrorCode error_status) const
 
virtual void setErrorStatus () const
 
virtual void clearErrorStatus () const
 
bool hasError () const
 

Protected Member Functions

 ossimPointCloudSource (const ossimPointCloudSource &rhs)
 
- Protected Member Functions inherited from ossimSource
 ossimSource (const ossimSource &rhs)
 
const ossimSourceoperator= (const ossimSource &rhs)
 
- Protected Member Functions inherited from ossimConnectableObject
ossimConnectableObjectfindObjectOfType (ConnectableObjectList *connectableList, ossimVisitor &visitor)
 
- Protected Member Functions inherited from ossimReferenced
virtual ~ossimReferenced ()
 
- Protected Member Functions inherited from ossimListenerManager
 ossimListenerManager (const ossimListenerManager &rhs)
 

Protected Attributes

ossimPointRecord m_nullPCR
 
- Protected Attributes inherited from ossimSource
bool theEnableFlag
 
bool theInitializedFlag
 
- Protected Attributes inherited from ossimConnectableObject
ossimId theId
 
ossimString theDescription
 
ossimObjecttheOwner
 
bool theInputListIsFixedFlag
 Indicates whether the theInputObjectList is fixed. More...
 
bool theOutputListIsFixedFlag
 Indicates whether the theOutputObjectList is fixed. More...
 
ConnectableObjectList theInputObjectList
 Holds a list of input objects. More...
 
ConnectableObjectList theOutputObjectList
 Holds a list of output objects. More...
 
- Protected Attributes inherited from ossimListenerManager
std::list< ossimListener * > theListenerList
 
bool theEnabledFlag
 
std::list< ossimListener * > theDelayedAdd
 
std::list< ossimListener * > theDelayedRemove
 
bool theFireEventFlag
 
- Protected Attributes inherited from ossimErrorStatusInterface
ossimErrorCode theErrorStatus
 

Additional Inherited Members

- Public Types inherited from ossimConnectableObject
enum  ossimConnectableObjectDirectionType { CONNECTABLE_DIRECTION_NONE = 0, CONNECTABLE_DIRECTION_INPUT = 1, CONNECTABLE_DIRECTION_OUTPUT = 2 }
 
typedef std::vector< ossimRefPtr< ossimConnectableObject > > ConnectableObjectList
 

Detailed Description

Definition at line 23 of file ossimPointCloudSource.h.

Constructor & Destructor Documentation

◆ ossimPointCloudSource() [1/2]

ossimPointCloudSource::ossimPointCloudSource ( ossimObject owner = 0)

Definition at line 16 of file ossimPointCloudSource.cpp.

17  : ossimSource(owner)
18 {
19 }
ossimSource(ossimObject *owner=0)

◆ ~ossimPointCloudSource()

ossimPointCloudSource::~ossimPointCloudSource ( )
virtual

Definition at line 26 of file ossimPointCloudSource.cpp.

27 {
28 }

◆ ossimPointCloudSource() [2/2]

ossimPointCloudSource::ossimPointCloudSource ( const ossimPointCloudSource rhs)
protected

Definition at line 21 of file ossimPointCloudSource.cpp.

22  : ossimSource(rhs)
23 {
24 }
ossimSource(ossimObject *owner=0)

Member Function Documentation

◆ canConnectMyInputTo()

bool ossimPointCloudSource::canConnectMyInputTo ( ossim_int32  myInputIndex,
const ossimConnectableObject object 
) const
virtual

required to be overriden by derived classes

Implements ossimConnectableObject.

Reimplemented in ossimPointCloudHandler.

Definition at line 60 of file ossimPointCloudSource.cpp.

References ossimObject::canCastTo().

61 {
62  if ( (i>0) || (p==0) )
63  return false;
64 
65  return (p->canCastTo("ossimPointCloudSource"));
66 }

◆ getBlock()

virtual void ossimPointCloudSource::getBlock ( const ossimGrect bounds,
ossimPointBlock block 
) const
pure virtual

Fetches the block of points inside the block bounds.

If the height components of the bounds are NaN, then only the horizontal bounds are considered. Thread-safe version accepts data block object from caller.

Implemented in ossimPointCloudHandler, and ossimRialtoReader.

◆ getFieldCode()

ossim_uint32 ossimPointCloudSource::getFieldCode ( ) const
virtual

Fetches the data fields ids available from this source, OR'd together for testing against specific field (.

See also
ossimPointRecord::FIELD_CODES). e.g. (though should use hasField()),

bool hasIntensity = getFields() & ossimPointRecord::Intensity;

Reimplemented in ossimPdalReader, and ossimGenericPointCloudHandler.

Definition at line 46 of file ossimPointCloudSource.cpp.

References ossimConnectableObject::getInput().

47 {
48  if (getInput(0) == 0)
49  return 0;
50 
51  return ((ossimPointCloudSource*)getInput(0))->getFieldCode();
52 }
ossimConnectableObject * getInput(ossim_uint32 index=0)
returns the object at the specified index.

◆ getMaxPoint()

const ossimPointRecord * ossimPointCloudSource::getMaxPoint ( ) const
virtual

Reimplemented in ossimPointCloudHandler.

Definition at line 38 of file ossimPointCloudSource.cpp.

References ossimConnectableObject::getInput(), and m_nullPCR.

39 {
40  if (getInput(0) == 0)
41  return &m_nullPCR;
42 
43  return ((ossimPointCloudSource*)getInput(0))->getMaxPoint();
44 }
ossimConnectableObject * getInput(ossim_uint32 index=0)
returns the object at the specified index.

◆ getMinPoint()

const ossimPointRecord * ossimPointCloudSource::getMinPoint ( ) const
virtual

Assigns the two points with fields representing the extremes of the dataset.

Useful for normalizing and establishing bounds.

Reimplemented in ossimPointCloudHandler.

Definition at line 30 of file ossimPointCloudSource.cpp.

References ossimConnectableObject::getInput(), and m_nullPCR.

31 {
32  if (getInput(0) == 0)
33  return &m_nullPCR;
34 
35  return ((ossimPointCloudSource*)getInput(0))->getMinPoint();
36 }
ossimConnectableObject * getInput(ossim_uint32 index=0)
returns the object at the specified index.

◆ getNumPoints()

virtual ossim_uint32 ossimPointCloudSource::getNumPoints ( ) const
pure virtual

Returns the total number of points in the dataset (not just the block returned in getPoints)

Implemented in ossimPdalFileReader, ossimPdalReader, and ossimGenericPointCloudHandler.

Referenced by ossimPointCloudImageHandler::getImageGeometry(), and ossimPointCloudImageHandler::getTile().

◆ hasFields()

virtual bool ossimPointCloudSource::hasFields ( ossim_uint32  id) const
inlinevirtual

Returns true if the data field is available from this source.

The argument can be OR'd together for testing multiple fileds simultaneously. Example:

bool hasRGB = hasField(ossimPointRecord::Red|ossimPointRecord::Green|ossimPointRecord::Blue);

Definition at line 68 of file ossimPointCloudSource.h.

68 { return getFieldCode()&id; }
virtual ossim_uint32 getFieldCode() const
Fetches the data fields ids available from this source, OR&#39;d together for testing against specific fi...

◆ hasRGB()

bool ossimPointCloudSource::hasRGB ( ) const
inline

Special for convenience.

Definition at line 71 of file ossimPointCloudSource.h.

References ossimPointRecord::Blue, ossimPointRecord::Green, and ossimPointRecord::Red.

Referenced by ossimPdalReader::parsePointView().

virtual bool hasFields(ossim_uint32 id) const
Returns true if the data field is available from this source.

◆ setFieldCode()

void ossimPointCloudSource::setFieldCode ( ossim_uint32  fieldCode)
virtual

Sets the data fields ID of interest for this source, and all input sources connected to this.

This is an OR'd mash-up of

See also
ossimPointRecord::FIELD_CODES

Reimplemented in ossimPdalReader.

Definition at line 54 of file ossimPointCloudSource.cpp.

References ossimConnectableObject::getInput().

55 {
56  if (getInput(0) != 0)
58 }
ossimConnectableObject * getInput(ossim_uint32 index=0)
returns the object at the specified index.
virtual void setFieldCode(ossim_uint32 fieldCode)
Sets the data fields ID of interest for this source, and all input sources connected to this...

Member Data Documentation

◆ m_nullPCR

ossimPointRecord ossimPointCloudSource::m_nullPCR
protected

Definition at line 78 of file ossimPointCloudSource.h.

Referenced by getMaxPoint(), and getMinPoint().


The documentation for this class was generated from the following files: