OSSIM - Open Source Software Image Map
Version 1.9.0 (20180803)
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This uses a derivative of Blinn's bump function to compute a 3-D looking image. More...
#include <ossimBumpShadeTileSource.h>
Public Member Functions | |
ossimBumpShadeTileSource () | |
ossimString | getShortName () const |
ossimString | getLongName () const |
ossimRefPtr< ossimImageData > | getTile (const ossimIrect &tileRect, ossim_uint32 resLevel=0) |
virtual bool | getTile (ossimImageData *tile, ossim_uint32 resLevel=0) |
Method to get a tile. More... | |
virtual ossim_uint32 | getNumberOfOutputBands () const |
This should always return 3. More... | |
virtual ossimScalarType | getOutputScalarType () const |
The output scalar type should always be 8-bit. More... | |
virtual double | getNullPixelValue () const |
the null pixel is 0.0. More... | |
virtual double | getMinPixelValue (ossim_uint32 band=0) const |
the min pixel is 1.0. More... | |
virtual double | getMaxPixelValue (ossim_uint32 band=0) const |
the max pixel is 255. More... | |
virtual double | getAzimuthAngle () const |
virtual double | getElevationAngle () const |
virtual void | setAzimuthAngle (double angle) |
virtual void | setElevationAngle (double angle) |
virtual void | initialize () |
virtual bool | loadState (const ossimKeywordlist &kwl, const char *prefix=0) |
Method to the load (recreate) the state of an object from a keyword list. More... | |
virtual bool | saveState (ossimKeywordlist &kwl, const char *prefix=0) const |
Method to save the state of an object to a keyword list. More... | |
bool | canConnectMyInputTo (ossim_int32 inputIndex, const ossimConnectableObject *object) const |
required to be overriden by derived classes More... | |
virtual void | connectInputEvent (ossimConnectionEvent &event) |
virtual void | disconnectInputEvent (ossimConnectionEvent &event) |
virtual void | propertyEvent (ossimPropertyEvent &event) |
virtual void | refreshEvent (ossimRefreshEvent &event) |
void | computeLightDirection () |
Will re-compute the light direction given the elevation angle and azimuth angle. More... | |
virtual void | setProperty (ossimRefPtr< ossimProperty > property) |
virtual ossimRefPtr< ossimProperty > | getProperty (const ossimString &name) const |
virtual void | getPropertyNames (std::vector< ossimString > &propertyNames) const |
void | setRgbColorSource (ossim_uint8 r, ossim_uint8 g, ossim_uint8 b) |
Set the red, green and blue color source values. More... | |
void | getRgbColorSource (ossim_uint8 &r, ossim_uint8 &g, ossim_uint8 &b) const |
Gets the red, green and blue color source values. More... | |
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ossimImageCombiner () | |
ossimImageCombiner (ossimObject *owner, int numberOfInputs, int numberOfOutputs, bool inputListIsFixedFlag, bool outputListIsFixedFlag) | |
ossimImageCombiner (ossimConnectableObject::ConnectableObjectList &inputSources) | |
virtual ossimIrect | getBoundingRect (ossim_uint32 resLevel=0) const |
This will return the bounding rect of the source. More... | |
virtual void | updateRects () |
This will go through and precompute the bounding rects of each input image. More... | |
virtual ossim_uint32 | getNumberOfInputBands () const |
Returns the number of bands available from the input. More... | |
virtual ossim_uint32 | getTileWidth () const |
Returns the default processing tile width. More... | |
virtual ossim_uint32 | getTileHeight () const |
Returns the default processing tile height. More... | |
virtual double | getNullPixelValue (ossim_uint32 band=0) const |
Each band has a null pixel associated with it. More... | |
virtual ossim_uint32 | getNumberOfOverlappingImages (const ossimIrect &rect, ossim_uint32 resLevel=0) const |
Used to retrieve the number of overlapping images withint the given rect. More... | |
virtual void | getOverlappingImages (std::vector< ossim_uint32 > &result, const ossimIrect &rect, ossim_uint32 resLevel=0) const |
Used to populate the result with the index of the overlapping images. More... | |
virtual ossimRefPtr< ossimImageData > | getNextTile (ossim_uint32 &returnedIdx, const ossim_uint32 startIdx, const ossimIrect &tileRect, ossim_uint32 resLevel=0) |
virtual ossimRefPtr< ossimImageData > | getNextTile (ossim_uint32 &returnedIdx, const ossimIrect &tileRect, ossim_uint32 resLevel=0) |
virtual bool | getNextTile (ossim_uint32 &returnedIdx, const ossim_uint32 startIdx, ossimImageData *tile, ossim_uint32 resLevel=0) |
virtual ossimRefPtr< ossimImageData > | getNextNormTile (ossim_uint32 &returnedIdx, const ossim_uint32 index, const ossimIrect &tileRect, ossim_uint32 resLevel=0) |
virtual ossimRefPtr< ossimImageData > | getNextNormTile (ossim_uint32 &returnedIdx, const ossimIrect &tileRect, ossim_uint32 resLevel=0) |
virtual bool | hasDifferentInputs () const |
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ossimImageSource (ossimObject *owner=0) | |
ossimImageSource (ossimObject *owner, ossim_uint32 inputListSize, ossim_uint32 outputListSize, bool inputListIsFixedFlag=true, bool outputListIsFixedFlag=true) | |
virtual | ~ossimImageSource () |
virtual ossimRefPtr< ossimImageData > | getTile (const ossimIpt &origin, ossim_uint32 resLevel=0) |
virtual ossimObject * | getObject () |
For RTTI support. More... | |
virtual const ossimObject * | getObject () const |
For RTTI support. More... | |
virtual void | getDecimationFactor (ossim_uint32 resLevel, ossimDpt &result) const |
Will return the decimation factor for the given resolution level. More... | |
virtual void | getDecimationFactors (std::vector< ossimDpt > &decimations) const |
Will return an array of all decimations for each resolution level. More... | |
virtual ossim_uint32 | getNumberOfDecimationLevels () const |
Will return the number of resolution levels. More... | |
virtual void | getOutputBandList (std::vector< ossim_uint32 > &bandList) const |
Initializes bandList. More... | |
virtual void | getBoundingRect (ossimIrect &rect, ossim_uint32 resLevel=0) const |
Gets the bounding rectangle of the source. More... | |
virtual void | getValidImageVertices (std::vector< ossimIpt > &validVertices, ossimVertexOrdering ordering=OSSIM_CLOCKWISE_ORDER, ossim_uint32 resLevel=0) const |
ordering specifies how the vertices should be arranged. More... | |
virtual ossimRefPtr< ossimImageGeometry > | getImageGeometry () |
Returns the image geometry object associated with this tile source or NULL if not defined. More... | |
virtual void | setImageGeometry (const ossimImageGeometry *geom) |
Default implementation sets geometry of the first input to the geometry specified. More... | |
virtual void | saveImageGeometry () const |
Default method to call input's saveImageGeometry. More... | |
virtual void | saveImageGeometry (const ossimFilename &geometry_file) const |
Default method to call input's saveImageGeometry. More... | |
virtual bool | isIndexedData () const |
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ossimSource (ossimObject *owner=0) | |
ossimSource (ossimObject *owner, ossim_uint32 inputListSize, ossim_uint32 outputListSize, bool inputListIsFixedFlag=true, bool outputListIsFixedFlag=true) | |
virtual | ~ossimSource () |
virtual bool | isSourceEnabled () const |
virtual void | enableSource () |
virtual void | disableSource () |
virtual bool | getEnableFlag () const |
virtual void | setEnableFlag (bool flag) |
virtual bool | isInitialized () const |
virtual void | setInitializedFlag (bool flag) |
virtual std::ostream & | print (std::ostream &out) const |
Outputs theErrorStatus as an ossimErrorCode and an ossimString. More... | |
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ossimConnectableObject (ossimObject *owner=0) | |
Base constructor of this object. More... | |
ossimConnectableObject (ossimObject *owner, ossim_int32 inputListSize, ossim_int32 outputListSize, bool inputListIsFixedFlag=true, bool outputListIsFixedFlag=true) | |
virtual | ~ossimConnectableObject () |
void | setId (const ossimId &id) |
All connectable objects will have id's. More... | |
const ossimId & | getId () const |
Will allow us to get this object's id. More... | |
const ossimObject * | getOwner () const |
Fetches the current owner, most likely a container but not limited to one. More... | |
virtual void | changeOwner (ossimObject *owner) |
Permits changing the object's owner. More... | |
virtual void | setDescription (const ossimString &description) |
virtual ossimString | getDescription () const |
virtual bool | isConnected (ossimConnectableObjectDirectionType direction=CONNECTABLE_DIRECTION_INPUT) const |
will check the direction specified to see if all slots are full. More... | |
OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findConnectableObject(const ossimId &id)) | |
OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findObjectOfType(RTTItypeid typeId, ossimConnectableObjectDirectionType directionType, bool recurse=true)) | |
OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findObjectOfType(const ossimString &obj, ossimConnectableObjectDirectionType directionType, bool recurse=true)) | |
OSSIM_DEPRECATE_METHOD (virtual ossimConnectableObject *findInputObjectOfType(const ossimString &className)) | |
virtual ossim_int32 | findInputIndex (const ossimConnectableObject *object) |
Return a valid index of the input list if the passed in object is found else return -1. More... | |
virtual ossim_int32 | findInputIndex (const ossimId &id) |
Return a valid index of the input list if the passed id is found else return -1. More... | |
virtual ossim_int32 | findOutputIndex (const ossimConnectableObject *object) |
Return a valid index of the output list if the passed in object is found else return -1. More... | |
virtual ossim_int32 | findOutputIndex (const ossimId &id) |
Return a valid index of the output list if the passed in object is found else return -1. More... | |
virtual ossim_int32 | getMyInputIndexToConnectTo (ossimConnectableObject *object) const |
Should return the first available index to connect to. More... | |
virtual ossim_int32 | getMyOutputIndexToConnectTo (ossimConnectableObject *object) const |
Should return the first available index to connect to. More... | |
virtual bool | canConnectMyOutputTo (ossim_int32 myOutputIndex, const ossimConnectableObject *object) const |
default implementation is to allow anyone to connect to us. More... | |
virtual void | disconnect (ossimConnectableObject *object=0) |
Will disconnect the object passed in. More... | |
virtual void | disconnect (const ossimId &id) |
Will disconnect the object passed in. More... | |
virtual ossimRefPtr< ossimConnectableObject > | disconnectMyInput (ossim_int32 inputIndex, bool disconnectOutputFlag=true, bool createEventFlag=true) |
Will disconnect the object at the given input index and generate a connection event. More... | |
virtual void | disconnectMyInput (ossimConnectableObject *input, bool disconnectOutputFlag=true, bool createEventFlag=true) |
Finds the index of the passed in input and calls disconnectMyInput(inputIndex, disconnectOutputFlag, createEventFlag);. More... | |
virtual void | disconnectMyInputs (ConnectableObjectList &inputList, bool disconnectOutputFlag=true, bool createEventFlag=true) |
virtual ossimRefPtr< ossimConnectableObject > | disconnectMyOutput (ossim_int32 outputIndex, bool disconnectInputFlag=true, bool createEventFlag=true) |
Will disconnect the object at the given output index and generate a connection event. More... | |
virtual void | disconnectMyOutput (ossimConnectableObject *output, bool disconnectInputFlag=true, bool createEventFlag=true) |
Will disconnect the output object. More... | |
virtual void | disconnectMyOutputs (ConnectableObjectList &outputList, bool disconnectOutputFlag=true, bool createEventFlag=true) |
virtual void | disconnectAllInputs () |
Will disconnect all of the input objects. More... | |
virtual void | disconnectAllOutputs () |
Will disconnect all of the output objects. More... | |
virtual ossim_int32 | connectMyInputTo (ossimConnectableObject *inputObject, bool makeOutputConnection=true, bool createEventFlag=true) |
Will try to connect this objects input to the passed in object. More... | |
virtual ossim_int32 | connectMyInputTo (ossim_int32 inputIndex, ossimConnectableObject *inputObject, bool makeOutputConnection=true, bool createEventFlag=true) |
Will connect the specified input to the passed in object. More... | |
virtual bool | connectMyInputTo (ConnectableObjectList &inputList, bool makeOutputConnection=true, bool createEventFlag=true) |
virtual ossim_int32 | connectMyOutputTo (ossimConnectableObject *outputObject, bool makeInputConnection=true, bool createEventFlag=true) |
Will try to connect this objects output to the passed in object. More... | |
virtual bool | connectMyOutputTo (ConnectableObjectList &outputList, bool makeInputConnection=true, bool createEventFlag=true) |
virtual bool | connectInputList (ConnectableObjectList &inputList) |
Will disconnect itself from all inputs and reset to the passed in input list. More... | |
virtual bool | connectOutputList (ConnectableObjectList &outputList) |
Will disconnect itself from all outputs and reset to the passed in output list. More... | |
virtual ossim_uint32 | getNumberOfInputs () const |
Returns the number of input objects. More... | |
virtual ossim_uint32 | getNumberOfOutputs () const |
Return the number of output objects. More... | |
ossimConnectableObject * | getInput (ossim_uint32 index=0) |
returns the object at the specified index. More... | |
const ossimConnectableObject * | getInput (ossim_uint32 index=0) const |
returns the object at the specified index. More... | |
ossimConnectableObject * | getOutput (ossim_uint32 index=0) |
returns the object at the specified index. More... | |
const ossimConnectableObject * | getOutput (ossim_uint32 index=0) const |
returns the object at the specified index. More... | |
virtual void | setNumberOfInputs (ossim_int32 numberOfInputs) |
Will set the number of inputs. More... | |
virtual bool | getInputListIsFixedFlag () const |
virtual bool | getOutputListIsFixedFlag () const |
virtual void | setNumberOfOutputs (ossim_int32 numberOfInputs) |
Will set the number of outputs. More... | |
const ConnectableObjectList & | getInputList () const |
const ConnectableObjectList & | getOutputList () const |
ConnectableObjectList & | getInputList () |
ConnectableObjectList & | getOutputList () |
OSSIM_DEPRECATE_METHOD (virtual void findAllObjectsOfType(ConnectableObjectList &result, const RTTItypeid &typeInfo, bool recurse=true)) | |
OSSIM_DEPRECATE_METHOD (virtual void findAllObjectsOfType(ConnectableObjectList &result, const ossimString &className, bool recurse=true)) | |
virtual void | propagateEventToOutputs (ossimEvent &event) |
virtual void | propagateEventToInputs (ossimEvent &event) |
virtual void | setProperty (const ossimString &name, const ossimString &value) |
virtual ossim_uint32 | saveStateOfAllInputs (ossimKeywordlist &kwl, bool saveThisStateFlag=true, ossim_uint32 objectIndex=1, const char *prefix=0) const |
Save the state of all inputs to a keyword list. More... | |
virtual bool | fillContainer (ossimConnectableContainer &container) |
Inserts this object and all of its children and inputs into the container provided. More... | |
bool | moveInputUp (const ossimId &id) |
Moves the input connection matching id up one in the connection list. More... | |
bool | moveInputDown (const ossimId &id) |
Moves the input connection matching id down one in the connection list. More... | |
bool | moveInputToTop (const ossimId &id) |
Moves the input connection matching id to the top of the connection list. More... | |
bool | moveInputToBottom (const ossimId &id) |
Moves the input connection matching id to the bottom of the connection list. More... | |
virtual void | accept (ossimVisitor &visitor) |
We will add a visitor interface for all connectable objects. More... | |
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ossimObject () | |
virtual | ~ossimObject () |
virtual ossimObject * | dup () const |
virtual ossimString | getClassName () const |
virtual RTTItypeid | getType () const |
virtual bool | canCastTo (ossimObject *obj) const |
virtual bool | canCastTo (const RTTItypeid &id) const |
virtual bool | canCastTo (const ossimString &parentClassName) const |
virtual bool | isEqualTo (const ossimObject &obj, ossimCompareType compareType=OSSIM_COMPARE_FULL) const |
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ossimReferenced () | |
ossimReferenced (const ossimReferenced &) | |
ossimReferenced & | operator= (const ossimReferenced &) |
void | ref () const |
increment the reference count by one, indicating that this object has another pointer which is referencing it. More... | |
void | unref () const |
decrement the reference count by one, indicating that a pointer to this object is referencing it. More... | |
void | unref_nodelete () const |
decrement the reference count by one, indicating that a pointer to this object is referencing it. More... | |
int | referenceCount () const |
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ossimListenerManager () | |
virtual | ~ossimListenerManager () |
virtual void | fireEvent (ossimEvent &event) |
virtual bool | addListener (ossimListener *listener) |
virtual bool | removeListener (ossimListener *listener) |
virtual bool | findListener (ossimListener *listener) |
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ossimPropertyInterface () | |
virtual | ~ossimPropertyInterface () |
virtual ossimString | getPropertyValueAsString (const ossimString &name) const |
void | getPropertyList (std::vector< ossimRefPtr< ossimProperty > > &propertyList) const |
void | setProperties (std::vector< ossimRefPtr< ossimProperty > > &propertyList) |
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ossimErrorStatusInterface () | |
virtual | ~ossimErrorStatusInterface () |
virtual ossimErrorCode | getErrorStatus () const |
virtual ossimString | getErrorStatusString () const |
virtual void | setErrorStatus (ossimErrorCode error_status) const |
virtual void | setErrorStatus () const |
virtual void | clearErrorStatus () const |
bool | hasError () const |
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ossimConnectableObjectListener () | |
virtual | ~ossimConnectableObjectListener () |
virtual void | processEvent (ossimEvent &event) |
ProcessEvent. More... | |
virtual void | objectDestructingEvent (ossimObjectDestructingEvent &) |
virtual void | connectionEvent (ossimConnectionEvent &) |
virtual void | disconnectOutputEvent (ossimConnectionEvent &) |
virtual void | connectOutputEvent (ossimConnectionEvent &) |
virtual void | addObjectEvent (ossimContainerEvent &) |
virtual void | removeObjectEvent (ossimContainerEvent &) |
virtual void | containerEvent (ossimContainerEvent &) |
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ossimListener () | |
virtual | ~ossimListener () |
void | enableListener () |
void | disableListener () |
void | setListenerEnableFlag (bool flag) |
bool | isListenerEnabled () const |
bool | getListenerEnableFlag () const |
Protected Member Functions | |
virtual | ~ossimBumpShadeTileSource () |
void | allocate () |
void | computeColor (ossim_uint8 &r, ossim_uint8 &g, ossim_uint8 &b, ossim_float64 normalX, ossim_float64 normalY, ossim_float64 normalZ, ossim_uint8 dr, ossim_uint8 dg, ossim_uint8 db) const |
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virtual | ~ossimImageCombiner () |
void | precomputeBounds () const |
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ossimImageSource (const ossimImageSource &rhs) | |
const ossimImageSource & | operator= (const ossimImageSource &) |
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ossimSource (const ossimSource &rhs) | |
const ossimSource & | operator= (const ossimSource &rhs) |
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ossimConnectableObject * | findObjectOfType (ConnectableObjectList *connectableList, ossimVisitor &visitor) |
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virtual | ~ossimReferenced () |
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ossimListenerManager (const ossimListenerManager &rhs) | |
Additional Inherited Members | |
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enum | ossimConnectableObjectDirectionType { CONNECTABLE_DIRECTION_NONE = 0, CONNECTABLE_DIRECTION_INPUT = 1, CONNECTABLE_DIRECTION_OUTPUT = 2 } |
typedef std::vector< ossimRefPtr< ossimConnectableObject > > | ConnectableObjectList |
This uses a derivative of Blinn's bump function to compute a 3-D looking image.
The elevation data can be from Grey Scale image or from a Dted file. This class can take one or two inputs. The First input is an elevation input that is used to compute a perturbed Normal which is used in a simple lambertian shading equation. The second input is some color source (Grey or RGB) that defines the diffuse color used within the illumination equation for each pixel. If the diffuse color input is not supplied then an all white color is used for the color. There are several adjustable parameters that can be set: 1) the Incident light vector described by the Azimuth and Elevation Angle, 2) the pixel scale used along the x and y direction, and 3) the partial derivative matrix used for the partial derivative computation along the x and y direction.
Some examples of good values:
If we are using dted 90 meters as input for shading then: 1) set pixel scale to 180. Since the partials do 2*dx and 2*dy then the scale is 2*90meters = 180. 2) set azimuth angle to 45 and set elevation angle to 45 degrees. Change them to see the effects. 3) use the following matrix -1 0 1 -1 0 1 -1 0 1 & 1 1 1 0 0 0 -1 -1 -1
for the partials along x and y directions respectively. These matrices
(f(x+dx, y) - f(x-dx, y))/2*dx and (f(x, y+dy) - f(x, y-dy))/2*dy
for an apprximate derivative about some point x, y
If we are using pixel intesity (1 - 255) then set the scales to around 100.
Note: varying the scales will vary the smoothness/roughness of the surface Smaller the scale the rougher the surface will look.
The output of this source is always a 3-band 8-bit image.
Keywords: type: ossimBumpShadeTileSource azimuth_angle: 45.000000000000000 elevation_angle: 45.000000000000000 scale_per_pixel_x: 180.000000000000000 // this is the 2*dx defined above scale_per_pixel_y: 180.000000000000000 // this is the 2*dy defined above
the next set of keywords are optional and the default is as defined above. these define the matrix.
A typical chain would look something like this:
OrthoMosaicOfElevation–>Normals–>Renderer–>| |–> BumpShade–>Output ColorSource--------------------—>Renderer–>|
NOTES:
1) "Normals" is an ossimImageToPlaneNormalFilter class
2) The bump map input source is used to bump or shade the input color source. The input color source currently must be a 1 or 3 band image. Note that the output of this source is always 3 bands (r, g, b).
3) If no color source (2nd input layer) is present the r,g,b values will be used. The method setRgbColorSource can be used to control this.
Definition at line 101 of file ossimBumpShadeTileSource.h.
ossimBumpShadeTileSource::ossimBumpShadeTileSource | ( | ) |
Definition at line 35 of file ossimBumpShadeTileSource.cpp.
References initialize().
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Definition at line 48 of file ossimBumpShadeTileSource.cpp.
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Definition at line 304 of file ossimBumpShadeTileSource.cpp.
References ossimImageDataFactory::create(), ossimImageData::initialize(), ossimImageDataFactory::instance(), and m_tile.
Referenced by getTile().
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required to be overriden by derived classes
Reimplemented from ossimImageCombiner.
Definition at line 451 of file ossimBumpShadeTileSource.cpp.
References PTR_CAST.
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Definition at line 264 of file ossimBumpShadeTileSource.cpp.
References ossimRgbVector::clamp(), and m_lightDirection.
Referenced by getTile().
void ossimBumpShadeTileSource::computeLightDirection | ( | ) |
Will re-compute the light direction given the elevation angle and azimuth angle.
Definition at line 310 of file ossimBumpShadeTileSource.cpp.
References ossimMatrix3x3::createRotationMatrix(), m_lightDirection, m_lightSourceAzimuthAngle, m_lightSourceElevationAngle, and ossimColumnVector3d::unit().
Referenced by initialize().
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Reimplemented from ossimImageCombiner.
Definition at line 460 of file ossimBumpShadeTileSource.cpp.
References initialize().
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Reimplemented from ossimImageCombiner.
Definition at line 465 of file ossimBumpShadeTileSource.cpp.
References initialize().
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Definition at line 431 of file ossimBumpShadeTileSource.cpp.
References m_lightSourceAzimuthAngle.
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Definition at line 436 of file ossimBumpShadeTileSource.cpp.
References m_lightSourceElevationAngle.
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Reimplemented from ossimObject.
Definition at line 401 of file ossimBumpShadeTileSource.cpp.
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the max pixel is 255.
Reimplemented from ossimImageCombiner.
Definition at line 426 of file ossimBumpShadeTileSource.cpp.
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the min pixel is 1.0.
Reimplemented from ossimImageCombiner.
Definition at line 421 of file ossimBumpShadeTileSource.cpp.
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the null pixel is 0.0.
Definition at line 416 of file ossimBumpShadeTileSource.cpp.
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This should always return 3.
Reimplemented from ossimImageSource.
Definition at line 406 of file ossimBumpShadeTileSource.cpp.
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The output scalar type should always be 8-bit.
Reimplemented from ossimImageCombiner.
Definition at line 411 of file ossimBumpShadeTileSource.cpp.
References OSSIM_UCHAR.
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Reimplemented from ossimImageSource.
Definition at line 497 of file ossimBumpShadeTileSource.cpp.
References ossimImageSource::getProperty(), m_lightSourceAzimuthAngle, m_lightSourceElevationAngle, ossimProperty::setCacheRefreshBit(), and ossimString::toString().
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Reimplemented from ossimImageSource.
Definition at line 515 of file ossimBumpShadeTileSource.cpp.
References ossimImageSource::getPropertyNames().
void ossimBumpShadeTileSource::getRgbColorSource | ( | ossim_uint8 & | r, |
ossim_uint8 & | g, | ||
ossim_uint8 & | b | ||
) | const |
Gets the red, green and blue color source values.
r | red |
g | green |
b | blue |
Definition at line 531 of file ossimBumpShadeTileSource.cpp.
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Reimplemented from ossimObject.
Definition at line 396 of file ossimBumpShadeTileSource.cpp.
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Reimplemented from ossimImageSource.
Definition at line 52 of file ossimBumpShadeTileSource.cpp.
References allocate(), ossimRefPtr< T >::get(), ossimConnectableObject::getInput(), ossimImageData::initialize(), m_tile, ossimImageData::setImageRectangle(), and ossimRefPtr< T >::valid().
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Method to get a tile.
result | The tile to stuff. Note The requested rectangle in full image space and bands should be set in the result tile prior to passing. This is the default implementation that is not thread-friendly as it uses the object's tile then simply copies its buffer to the provided tile. Eventually, all image sources should override this method. |
Reimplemented from ossimImageSource.
Definition at line 75 of file ossimBumpShadeTileSource.cpp.
References computeColor(), ossimRefPtr< T >::get(), ossimImageData::getBuf(), ossimDataObject::getDataObjectStatus(), ossimImageData::getHeight(), ossimImageData::getImageRectangle(), ossimConnectableObject::getInput(), ossimImageData::getNullPix(), ossimImageData::getNumberOfBands(), ossimImageSource::getNumberOfOutputBands(), ossimImageSource::getOutputScalarType(), ossimRectilinearDataObject::getScalarType(), ossimImageSource::getTile(), ossimImageData::getWidth(), ossimSource::isSourceEnabled(), m_b, m_g, m_r, m_tile, ossimImageData::makeBlank(), OSSIM_DOUBLE, OSSIM_EMPTY, OSSIM_NULL, OSSIM_UCHAR, ossimNotify(), ossimNotifyLevel_NOTICE, PTR_CAST, ossimImageData::setImageRectangle(), status, ossimImageData::validate(), x, and y.
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Reimplemented from ossimImageCombiner.
Definition at line 283 of file ossimBumpShadeTileSource.cpp.
References computeLightDirection(), ossimConnectableObject::getInput(), ossimImageCombiner::initialize(), ossimImageSource::initialize(), and m_tile.
Referenced by connectInputEvent(), disconnectInputEvent(), ossimBumpShadeTileSource(), propertyEvent(), and refreshEvent().
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Method to the load (recreate) the state of an object from a keyword list.
Return true if ok or false on error.
Reimplemented from ossimImageCombiner.
Definition at line 329 of file ossimBumpShadeTileSource.cpp.
References ossimKeywordNames::AZIMUTH_ANGLE_KW, ossimKeywordNames::ELEVATION_ANGLE_KW, ossimKeywordlist::find(), m_lightSourceAzimuthAngle, m_lightSourceElevationAngle, and ossimString::toDouble().
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Reimplemented from ossimImageCombiner.
Definition at line 470 of file ossimBumpShadeTileSource.cpp.
References initialize().
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Reimplemented from ossimImageCombiner.
Definition at line 475 of file ossimBumpShadeTileSource.cpp.
References initialize().
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Method to save the state of an object to a keyword list.
Return true if ok or false on error.
Reimplemented from ossimImageCombiner.
Definition at line 376 of file ossimBumpShadeTileSource.cpp.
References ossimKeywordlist::add(), ossimKeywordNames::AZIMUTH_ANGLE_KW, ossimKeywordNames::ELEVATION_ANGLE_KW, m_lightSourceAzimuthAngle, and m_lightSourceElevationAngle.
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Definition at line 441 of file ossimBumpShadeTileSource.cpp.
References m_lightSourceAzimuthAngle.
Referenced by ossimHillshadeTool::initProcessingChain().
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Definition at line 446 of file ossimBumpShadeTileSource.cpp.
References m_lightSourceElevationAngle.
Referenced by ossimHillshadeTool::initProcessingChain().
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Reimplemented from ossimImageSource.
Definition at line 480 of file ossimBumpShadeTileSource.cpp.
References m_lightSourceAzimuthAngle, m_lightSourceElevationAngle, and ossimImageSource::setProperty().
void ossimBumpShadeTileSource::setRgbColorSource | ( | ossim_uint8 | r, |
ossim_uint8 | g, | ||
ossim_uint8 | b | ||
) |
Set the red, green and blue color source values.
This sets the rgb value used when no second layer is present.
The default is: r = 255, g = 255, b = 255
r | red |
g | green |
b | blue |
Definition at line 522 of file ossimBumpShadeTileSource.cpp.
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Definition at line 268 of file ossimBumpShadeTileSource.h.
Referenced by getRgbColorSource(), getTile(), and setRgbColorSource().
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Definition at line 267 of file ossimBumpShadeTileSource.h.
Referenced by getRgbColorSource(), getTile(), and setRgbColorSource().
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This is computed from the elevation and azimuth angles of the light source.
Definition at line 261 of file ossimBumpShadeTileSource.h.
Referenced by computeColor(), and computeLightDirection().
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Used for the light vector computation.
Definition at line 255 of file ossimBumpShadeTileSource.h.
Referenced by computeLightDirection(), getAzimuthAngle(), getProperty(), loadState(), saveState(), setAzimuthAngle(), and setProperty().
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Used for the light vector computation.
Definition at line 250 of file ossimBumpShadeTileSource.h.
Referenced by computeLightDirection(), getElevationAngle(), getProperty(), loadState(), saveState(), setElevationAngle(), and setProperty().
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rgb values used when no color source (2nd layer) is present.
Definition at line 266 of file ossimBumpShadeTileSource.h.
Referenced by getRgbColorSource(), getTile(), and setRgbColorSource().
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The result of the illumination equation is stored in here.
This is populated on each call to getTile.
Definition at line 245 of file ossimBumpShadeTileSource.h.
Referenced by allocate(), getTile(), and initialize().